PropertyValue
rdfs:label
  • Skills (Morrowind)
rdfs:comment
  • Skills in The Elder Scrolls III: Morrowind are a classification of abilities and how well a specific task is performed. Each skill is placed in one of three specializations: Combat, Magic, or Stealth. And each skill is paired with a primary attribute that affects the chance of successfully using the skill. Increasing skill in The Elder Scrolls III: Morrowind increases the effectiveness in using the skill itself (i.e. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells).
dcterms:subject
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
abstract
  • Skills in The Elder Scrolls III: Morrowind are a classification of abilities and how well a specific task is performed. Each skill is placed in one of three specializations: Combat, Magic, or Stealth. And each skill is paired with a primary attribute that affects the chance of successfully using the skill. Increasing skill in The Elder Scrolls III: Morrowind increases the effectiveness in using the skill itself (i.e. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells). There are a total of twenty-seven skills available in Morrowind. Each character class has five 'major' skills, five 'minor' skills, and the remainder seventeen count as 'miscellaneous' skills. Raising a skill will allow for an increase in the paired attribute as each level is obtained. Skills are divided into three specializations: Combat, Magic, and Stealth.