PropertyValue
rdfs:label
  • Professional Luddite (3.5e Feat)
rdfs:comment
  • Benefits: This is a skill feat that scales with your ranks in Disable Device. * 0 ranks: You can use Disable Device on magic traps like a character with trapfinding. If you already have that ability, you gain +3 to your Disable Device checks. Disable Device is always a class skill for you. * 4 ranks: You can use your Dexterity modifier instead of your Intelligence modifier for Disable Device checks. Darkness and blindness do not hinder your ability to disable devices. * 9 ranks: You can reduce the amount of time required to disable a device. For each multiple of 10 you beat the required DC, you can decrease the time required from 2d4 rounds to 1d4 rounds to 1 round to a standard action to a move-equivalent action to a free action. * 14 ranks: You can use Disable Device to end
Summary
  • You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.
dcterms:subject
Author name
  • Iaimeki
isnotuser
  • yes
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2008
Editing
  • Spelling and grammar only
Status
  • Complete
Name
  • Professional Luddite
Skill
  • 86400.0
  • You can use Disable Device on magic traps like a character with trapfinding. If you already have that ability, you gain +3 to your Disable Device checks. Disable Device is always a class skill for you.
  • Disable Device
  • You can use Disable Device to end any persistent effect or area spell effect as if it was a magic trap, but the DC is 25 + twice the spell's level.
  • You can use your Dexterity modifier instead of your Intelligence modifier for Disable Device checks. Darkness and blindness do not hinder your ability to disable devices.
Balance
  • Rogue
abstract
  • Benefits: This is a skill feat that scales with your ranks in Disable Device. * 0 ranks: You can use Disable Device on magic traps like a character with trapfinding. If you already have that ability, you gain +3 to your Disable Device checks. Disable Device is always a class skill for you. * 4 ranks: You can use your Dexterity modifier instead of your Intelligence modifier for Disable Device checks. Darkness and blindness do not hinder your ability to disable devices. * 9 ranks: You can reduce the amount of time required to disable a device. For each multiple of 10 you beat the required DC, you can decrease the time required from 2d4 rounds to 1d4 rounds to 1 round to a standard action to a move-equivalent action to a free action. * 14 ranks: You can use Disable Device to end any persistent effect or area spell effect as if it was a magic trap, but the DC is 25 + twice the spell's level. * 19 ranks: As an attack action, you can disable magic items. You must succeed on a melee touch attack roll for attended objects. Make a Disable Device check against a DC of 15 + the item's caster level: if your check succeeds, the item must make a Will save against a DC of 10 + ½ your character level or be turned into a normal item, and even if it saves, its magical properties are suppressed for 1d4 rounds. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Tome Material → Skill Feats