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rdfs:comment | - Sylph (シルフ Shirufu?) is the Spirit of Wind, also representing one of the four cardinal elements of the Tales games. Sylph has appeared in several games of the series as a character or cameo, and it is able to be summoned through the Sylph arte. Sylph is opposed by Gnome, the Spirit of Earth. Sylph is replaced by the Sacred Beast of Wind, Wontiga, in Tales of Rebirth and Grim Sylphie in Tales of Graces. In most games, the Sylphs are a collection of sprites or fairies, but in certain games, the Spirit appears as a single entity.
- Sylph is Dusk's sister. She is three seconds older than Dusk.
- Gentle, cute, deadly. The three words that best describe the Sylph that travels with King Yang. Though she does seem to sincerely care about King Yang, she is under the control of Rydia of Mist, whose purposes are as yet unclear. Only time will show what role this Sylph will play...
- File:Sylph fdm.gif Write the text of your article here!
- The Sylphs (風妖精族(シルフ), Shirufu?, lit. Wind fairy family) are one of the nine races in «ALfheim Online».
- The Sylph are a golden winged race of angels.
- Le Sylph sono spiriti d'invocazione ricorrenti all'interno della serie di Final Fantasy. In alcuni titoli sono chiamate anche Silfidi. Queste creature, simili a piccole e adorabili fatine, sono tra le invocazioni più comunemente associate all'elemento Vento, e appaiono spesso accompagnate da una brezza leggera che ripristina gli HP del loro invocatore.
- Elementals of the air.
* They attack by lifting people up and dropping them from a height.
* They can also be used to fly. Source: Cult Compendium
- This is one of the many worlds of FFXI. It was one of 20 servers activated upon the original release of FFXI in Japan. ID Number: 07 Activation Date: May 16, 2002
- Sylph is Dusk's older sister and twin (by 3 seconds) and Icaron's daughter. She was Dusk's best friend, and tends to talk loudly.
- In the video games that Sylphs appear in, they greatly resemble faries.
- BT08-070 C.jpg Unit_ot11.jpg Bringer_of_Good_Luck,_Epona.jpg The Sylphs are a shared Race of creatures found in Gold Paladin, Narukami, Neo Nectar, Oracle Think Tank, Pale Moon, Royal Paladin and Shadow Paladin Clans. There are no effects related to this specific race so far.
- Sylphs (氣精 (シルフ) Shirufu) are a class of Demon related to the King of Spirits, Azazel.
- Their standard equipment is a long sword, light cloak, bow, and arrow. While sylphs act neutral, attempting to walk into their square will result in the PC attacking them regardless of your neutral NPC settings. Sylphs innately float.
- The elemental, Sylph was summoned by Sandor Fane aka the The Overlord to inhabit the body of Gotham City socialite Jeannine Gale; the famous singer/song writer. Sandor also created a costume for Jeannine to wear. This costume was not conceived well. __TOC__
- An air elemental known as Sylph is a mythological being first appearing in the alchemical works of Paracelsus. He describes sylphs as invisible beings of the air.
- Sylphs are a race of gaseous lifeforms which are elemental manifestations of air.
- Sylphs are Winter Fae. They first appear in Summer Knight.
- As stated before Sylph allows Akari to conjure these special vacuums into her vision. Once conjured they can be manipulated and controlled in many ways. Akari usually uses the ability to shape the sylphs into weapons that does damage to the target's existence rather than physical body to slowly erase them from existence with every strike or shields to suck an oncoming attack out of existence. Akari also uses this control to decrease the power of a sylph to the level of a normal vacuum to allow her to create and use vacuums.
- IN THE FIELD GUIDE The most elegant of its species, the Sylph is delicate in form and nature. The faerie resembles that of the dandelion seedlings. They are airborne creatures, hence, their names, referring to the sylvan species of airborne fairies. When in full flight they emit the most beautiful sounds and in flocks they are perfectly orchestrated. It is easy to find oneself distracted, even entranced by their intoxicating symphony. Detail of Sylphs delicate features: its face carries an expression of perfect contentment and is encased in a form not dissimilar to a budding rose.
- A wind elemental born from concentrated “wind elements” joined with the “monster’s demonic energy.” They’ve become monsters with a woman’s form. They are capricious and free-spirited monsters like the wind. Ordinarily they hide themselves and fly around the sky with the wind, so they can be quite difficult to find; however, often times they descend and reveal themselves on a whim. |-|Extra Art= IbulZhwsHn0TIw.png|Dark Sylph Sylph sticker.png|Fission Body __NOEDITSECTION__
- The Sylphs do not let the party near Yang, as they do not trust humans. When Cecil comes back with a frying pan given to him by Yang's wife, he hits Yang with it and he wakes up. Yang offers his help, but the Sylphs would not let Yang leave. They offer Rydia their help instead as a summon. Two Sylphs can later be seen in the attack on the Giant of Babil, in a tank with Yang. In the Nintendo DS remake, Sylph is one of the few spells usable by the heroes that is the Wind element, the other being Edge's Gale ninjutsu. On the Easy Type version, the casting time was reduce to 0.
- Sylph (also called sylphid) is a mythological creature. They are non-violent. They do as they are told by the ones that can catch them. They have the power to start tornadoes, hurricanes and any other wind type natural disaster. They are good in nature. Since the early 21st century they have lived in Axelissis. They have a lot of magic. They glow with a many different colors. Their queens name is Feila. She is a red sylph and glows with a red light. She has been the queen ever since the first queen, Saliesit, was killed by witch hunters in the year 1994. Sylphs are female and are almost transparent. They're slender and graceful, with large glistening eyes and huge wings. Sylphs create giant artistic clouds in the skies with their airy wings. Some tales tell us that if you listened carefull
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owl:sameAs | |
Stone | |
Level | - 1
- 11
- 12
- 16
- 18
- 20
- 21
- 22
- 24
- 25
- 28
- 29
- 30
- 32
- 130
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CP | |
Strength | |
Alignment | |
Lord | |
dcterms:subject | |
dbkwik:silverwing/property/wikiPageUsesTemplate | |
matcount | |
jutsu type | |
Ice | |
Sleep | |
Row 8 info | |
Row 4 info | |
Drops | |
Battle Start | - Are you ready for the storm?
|
debut shippuden | |
Paralyze | |
Row 7 title | |
Fear | |
Agility | |
Luck | |
Weak | - Ice
- Electricity
- -
- Ice, Electricity
|
Soldiers | |
literal english | |
jutsu classification | - Kekkei Genkai~Saishū Ketsugan, Ninjutsu, Dōjutsu,
|
bow | |
Curse | |
Luck Skill | |
MATK | |
Hitpoints | |
skill lv | - Deal 150% DMG to all enemies / battle start 20% chance
- Deal 250% DMG to all enemies / battle start 30% chance
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Obtain | |
Row 1 info | |
Max Luck | |
Hit | |
unnamed jutsu | |
Row 8 title | |
Mana | |
DEX | |
RNG | |
Resists | |
BOH | |
Row 4 title | |
LVL | |
game names | |
jutsu range | |
Password | - ExexCQjxiZi4EpkX
- F8upEoaJEpivEpmg
|
viz manga | |
AttackType | - Single Foe/1/Physical/None
|
Agi | |
Sling | |
Equip | |
english tv | |
Bump Combo | - 30
- Randomly targets foes with 12 elemental shots.
- Targets weakened foes with 8 elemental shots.
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Physical | |
Row 2 info | |
jutsu class type | - Offensive, Defensive, Supplementary
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Arcana | |
Mag | |
Row 1 title | |
procs | |
Poison | |
Stamina | |
Row 5 info | |
jutsu media | - Anime, Manga, Game, Movie
|
str | |
LUC | |
Row 2 title | |
CHA | |
alignment3e | |
ATK | - 6
- 11
- 15
- 47
- 64
- 68
- 2850
- 3135
- 8706
- 9572
|
Evo | |
friendship max | - I will always follow you, like a gust of fair wind.
|
Resistances | |
Strike shot | - Increases Speed and hits enemies multiple times.
- Dais'd and Confused - 18 Turns
- Faerie Vogue - 12 Turns
- Increases Speed and hits enemies multiple times..
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TEC | |
Sprite | |
LCK | |
MDEF | |
PATK | |
STM | |
Sphere | |
Evasion | |
Agl | |
Row 5 title | |
spd | |
friendship event | - I am always br with.
- Remember,
- The gentle wind kissing your skin..
- must be wind of mine.
|
battle end | - The wind······has stopped······!
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Row 3 info | |
MGC | |
Rarity | |
Row 3 title | |
Rage | |
charactername | |
Row 7 info | |
login | - I can see the wind is coming from a battle field....
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VI | |
Users | |
Range | |
Affinity | - Wind; flight velocity, hearing ability
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End | |
Box Title | |
Movement | |
Element | |
Row | |
Enemy | |
Endurance | |
Disposition | - Simple, selfish, capricious
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Power | |
Speed | |
Weapon | |
Affiliation | |
Fire | |
Bomb | |
Habitat | - High places such as mountains, the sky, places where the wind blows
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Per | |
Game | - •Tales of Symphonia
- •Tales of Phantasia
- •Tales of Phantasia: Narikiri Dungeon
- •Tales of Vesperia
- •Tales of Eternia
- •Tales of Xillia 2
- •Tales of Xillia
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B | - Slow
- Draw Shadow
- Voracity Fang
|
Hair | |
Magic | |
En | |
Name | - Undine
- Lightning
- Gnome
- Sylph
- Salamander
- sylph
- シルフ
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MP | - 31
- 50
- 60
- 65
- 70
- 72
- 77
- 80
- 82
- 83
- 88
- 90
- 118
- 126
- 161
- 189
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Type | |
No | |
Align | |
Caption | |
Sex | |
Abilities | - Flight
- The ability to control lighting
- The ability to control wind
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rnerve | |
rlightning | |
rchaos | |
size3e | |
rnether | |
rfire | |
rmagic | |
rmind | |
ManaPoints | |
anatomy | |
Conver | |
Att Type | |
challenge3e | |
rdarkness | |
rsound | |
Vitality | |
rpoison | |
rcold | |
type3e | |
subtype3e | |
qck | |
Name (Romaji) | |
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exp | |
Gauge | |
con | |
Language | |
Riding | |
Ability | |
Drop | |
Move | |
meet | - I'm Sylph. I am an apparition of the winds.
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Formations | |
Lu | |
at | |
Card | |
Other Names | |
Terrain | |
ST | |
spl | |
Based | |
Electricity | |
Mute | |
Planet | |
Species | - Elemental Spirit
- Human and
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Title | |
ATT | |
DEF | |
Faith | |
Skill | - 1000
- Zio
- Garula
- Bufula
Mazio
Pulinpa
- Garu\Innate
Sukukaja\Innate
Me Patra\Innate
Regenerate 1\12
Media\13
Magaru\14
- Confuse 2
Def Down 2
- Diarama
Paraladi
- Habataki
Patra
Media
Pulinpa
Makafuji
Mahazan
- Mazan
Mazanma
Zanma
Dormina
Liftoma
- Sleep 2
Confuse 2
Def Down 2
- Wind blast
- Zan
Loyal Force
- Zan
Patra
Media
Pulinpa
Makafuji
Mahazan
- Zan
Sonic Boom
Hysterical Slap
Dia
- Zanma
Mazan
Mazanma
Hapilma
Teleport
- Zanma
Mahazan
Liftoma
- Zanmaon
- Zanrati\Innate
Agirati\30
Halve Death\Max Loyalty
- Zionga
Ziolaon
Mazionga
- Windburst
Cure
Heal All
Pandemonium
Silence
Cyclodeus
- Zanma
Mahazanma
Tetrazan
Penpatora
Mediarama
Zandaion
- High Force Pleroma\Innate
Bind Voice\29
Mana Gain\32
|
Class | |
call | |
Description | - A tribe of wind apparitions. Their forms can be seen on a cool soft breeze.
|
Specialty | - Force\+4
Ailment\+1
Elec\-5
|
NA | |
Resist | - Wind
- -
- Resists Expel and Bind
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Cost | |
DF | |
Distinctions | - Translucent, brightly colored wings
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friendship | |
dbkwik:conmyth/property/wikiPageUsesTemplate | |
Japanese | -  
- •Mika Matsuoka
- •Rena Mizushiro
- •Yuka Shioyama
|
ma | |
Image | |
SP | |
Universe | |
int | |
Firearm | |
JP | |
Life | |
Illustrator | |
Occupation | - •Primary Craymel of Inferia
- •Spirit of Wind
|
Block | |
Casting | |
Strain | |
Family | |
HP | - 10
- 41
- 84
- 88
- 99
- 102
- 122
- 143
- 146
- 160
- 167
- 172
- 200
- 246
- 266
- 267
- 277
- 278
- 391
- 6890
- 12348
|
Subtype | |
Climate | |
Order | |
Wind | |
RES | |
LEA | |
Capital | |
Diet | |
Race | |
RealName | |
Vision | |
Rating | |
LP | |
Gun | |
Force | |
Features | - Green wings and eyes, and typically green/yellow hair.
|
English | - •Tara Platt
-  
- •Debi Mae West
- •Hunter Austin
- •Michelle Ruff
- •Nika Futterman
|
Shield | |
Location | |
in | |
wikipage disambiguates | |
Absorbs | |
Void | |
NOA | |
AVD | |
AIroutine | |
PHIT | |
polearm | |
D-Skill | |
CHM | |
DVNPRT | |
scythe | |
heavyarmor | |
Ailmentresistance | |
MAG Summon | |
Reaction | |
Charm | |
tailoring | |
pdist | |
BDEF | |
Investigate | |
wil | |
longsword | |
lightarmor | |
WLLPOW | |
crossbow | |
ITIN | |
Stealth | |
PhysDef | |
Expel | |
Normalattack | - Phys x1, 1 enemy
- Physical, one hit, one enemy
|
Absorb | |
CRT | |
Move Type | |
mediumarmor | |
Meditation | |
marksman | |
MAG Per Step | |
MAATK | |
Vit | |
magicdevice | |
Axe | |
Inherit | |
Almighty | |
Luk | |
Frail | |
MHIT | |
MADEF | |
Combo | - Ice Wind\Bibisana / Apsaras
|
Throwing | |
Mef | |
shortsword | |
Macca | |
Mpw | |
Blunt | |
Reflect | |
WSM | |
PSRN | |
martialarts | |
stave | |
Healing | |
controlmagic | |
abstract | - IN THE FIELD GUIDE The most elegant of its species, the Sylph is delicate in form and nature. The faerie resembles that of the dandelion seedlings. They are airborne creatures, hence, their names, referring to the sylvan species of airborne fairies. When in full flight they emit the most beautiful sounds and in flocks they are perfectly orchestrated. It is easy to find oneself distracted, even entranced by their intoxicating symphony. Detail of Sylphs delicate features: its face carries an expression of perfect contentment and is encased in a form not dissimilar to a budding rose. It is possible Sylphs are related to or a subspecies of Sprites.
- A wind elemental born from concentrated “wind elements” joined with the “monster’s demonic energy.” They’ve become monsters with a woman’s form. They are capricious and free-spirited monsters like the wind. Ordinarily they hide themselves and fly around the sky with the wind, so they can be quite difficult to find; however, often times they descend and reveal themselves on a whim. They form a covenant with a man through the act of sexual intercourse. The men who form a covenant with an elemental in this way are called “elementalists.” It is said that they become able to make use of the sylph’s “power of wind.” Even after the forming of a covenant, they always fly around near their covenanter, suddenly dropping in out of nowhere, unexpectedly kissing, hugging, and fawning on him, likely driving him crazy with their characteristic capriciousness and lack of inhibition. Wind elementals had a strong interest in the romance and sex of men and women to begin with, so when they find a man they like, they seek intercourse and a covenant almost the same way a child begs to be played with. Even after forming a covenant, they remain very curious about sex, which drives them to peek and watch the couplings of other monsters. They’re likely to try the same things with their covenanter soon after. Through having intercourse with them in this way, the covenanter is able to receive the power of wind necessary to use the power through their bodies. In doing so, the sylph is able to get spirit energy from their covenanter, and their elemental power, and the power of wind usable by the covenanter grow proportionately more potent. However, at the same time, because of the spirit energy, the elemental monsters’ demonic energy grows more condensed and powerful, eventually changing their bodies to be more sensitive, causing them to seek pleasure more often, and then they themselves become driven mad by lust for their covenanter that comes over them like an unpredictable storm. They’ll probably more lustfully, and more selfishly beg for pleasure, attempting to initiate intercourse with their covenanter whenever the urge arises. Also, the winds they control will probably end up being used as monsters to seduce and assault men by creating sudden gusts, lifting the skirts of themselves and other women, fanning men’s arousal, blowing breath that contains the monsters’ demonic energy at the nape of their neck and ears, charming men. They are “wind elementals,” and their corruption is the same as corrupting the wind of the natural world. The wind that once carried the sailboats of humans, and the seeds of plants will start carrying vast amounts of the monsters’ demonic energy to humans and monsters. Upon touching humans, the wind tainted with this demonic energy blows away the reason and inhibitions that get in the way of sex, giving them a powerful feeling of liberation. Humans lose their resistance and feelings of disgust towards having carnal relations with monsters, and monsters likely grow even more wild about sex. In this way, their winds allow the demon realm to encroach upon human lands. |-|Extra Art= IbulZhwsHn0TIw.png|Dark Sylph Sylph sticker.png|Fission Body __NOEDITSECTION__
- Sylph (シルフ Shirufu?) is the Spirit of Wind, also representing one of the four cardinal elements of the Tales games. Sylph has appeared in several games of the series as a character or cameo, and it is able to be summoned through the Sylph arte. Sylph is opposed by Gnome, the Spirit of Earth. Sylph is replaced by the Sacred Beast of Wind, Wontiga, in Tales of Rebirth and Grim Sylphie in Tales of Graces. In most games, the Sylphs are a collection of sprites or fairies, but in certain games, the Spirit appears as a single entity.
- Sylph (also called sylphid) is a mythological creature. They are non-violent. They do as they are told by the ones that can catch them. They have the power to start tornadoes, hurricanes and any other wind type natural disaster. They are good in nature. Since the early 21st century they have lived in Axelissis. They have a lot of magic. They glow with a many different colors. Their queens name is Feila. She is a red sylph and glows with a red light. She has been the queen ever since the first queen, Saliesit, was killed by witch hunters in the year 1994. Sylphs are female and are almost transparent. They're slender and graceful, with large glistening eyes and huge wings. Sylphs create giant artistic clouds in the skies with their airy wings. Some tales tell us that if you listened carefully, they would talk to you on the wind as it passed through caves and caverns. They appear to humans as the classic image of fairies. They often live for one thousand years and never show signs of growing old (stays young in appearance).
- Sylph is Dusk's sister. She is three seconds older than Dusk.
- Gentle, cute, deadly. The three words that best describe the Sylph that travels with King Yang. Though she does seem to sincerely care about King Yang, she is under the control of Rydia of Mist, whose purposes are as yet unclear. Only time will show what role this Sylph will play...
- File:Sylph fdm.gif Write the text of your article here!
- The Sylphs (風妖精族(シルフ), Shirufu?, lit. Wind fairy family) are one of the nine races in «ALfheim Online».
- The Sylph are a golden winged race of angels.
- As stated before Sylph allows Akari to conjure these special vacuums into her vision. Once conjured they can be manipulated and controlled in many ways. Akari usually uses the ability to shape the sylphs into weapons that does damage to the target's existence rather than physical body to slowly erase them from existence with every strike or shields to suck an oncoming attack out of existence. Akari also uses this control to decrease the power of a sylph to the level of a normal vacuum to allow her to create and use vacuums. Sylphs can be used in one of three ways outside of simply being conjured into her vision. These three ways are used through a process called inscription: a way of using Fūinjutsu to seal the vacuums into a target to transfer the ability of nothingness into the target. Sylphs can be used in one of three ways outside of simply being conjured into her vision. These three ways are used through a process called inscription: a way of using Fūinjutsu to seal the vacuums into a target to transfer the ability of nothingness into the target. The first and Akari's most used way is Self-inscription. This allows her to control her existence to allow her to fade in and out of reality. Unlike how it is done through Kōga-ryū, this deletes her existence rather than simply having it fade away. In this way nothing remains of her, not even the idea of her existence. When she uses Self-inscription everyone who knows her will forget about her and everything she has ever done will be undone until her existence is restored. Also, unlike Kōga-ryū she is able to delete parts of her body from existence whether it be a limb to pass off as a cripple or a vital organ to erase her need for one. Erasing an organ in this way is much harder than a limb and the effects are merely temporary. The second way of using inscription is to inscribe the vacuum into a target within her sights. This works much like the original way, but unlike the original way it is more like sealing the target out of reality instead of deleting it. This allows her to use Sylph in much the same way as Kamui: using it to seal and ejecting things to and from the realm known as nonexistence. The last way is inscribing it into the Saishū Ketsugan itself. This allows the dōjutsu to become something like Otohime's Mind's Eye in that the eye can perceive what Akari isn't aware of allowing to perceive nonexistence. There are many ways of using this for example as a danger sense to alert her to attacks that she isn't aware of or to keep track of what she has sealed out of reality. Similarly to Amaterasu, the sylphs are invulnerable to anything that targets the vacuums themselves so it can't be destroyed by any normal methods. The chakra that composes it is another matter. Techniques that focus only on chakra like the Chakra Disruption Technique or a Fūinjutsu that focuses only on sealing chakra are able to destroy the vacuums.
- Le Sylph sono spiriti d'invocazione ricorrenti all'interno della serie di Final Fantasy. In alcuni titoli sono chiamate anche Silfidi. Queste creature, simili a piccole e adorabili fatine, sono tra le invocazioni più comunemente associate all'elemento Vento, e appaiono spesso accompagnate da una brezza leggera che ripristina gli HP del loro invocatore.
- Elementals of the air.
* They attack by lifting people up and dropping them from a height.
* They can also be used to fly. Source: Cult Compendium
- This is one of the many worlds of FFXI. It was one of 20 servers activated upon the original release of FFXI in Japan. ID Number: 07 Activation Date: May 16, 2002
- Sylph is Dusk's older sister and twin (by 3 seconds) and Icaron's daughter. She was Dusk's best friend, and tends to talk loudly.
- In the video games that Sylphs appear in, they greatly resemble faries.
- The Sylphs do not let the party near Yang, as they do not trust humans. When Cecil comes back with a frying pan given to him by Yang's wife, he hits Yang with it and he wakes up. Yang offers his help, but the Sylphs would not let Yang leave. They offer Rydia their help instead as a summon. Two Sylphs can later be seen in the attack on the Giant of Babil, in a tank with Yang. In the Nintendo DS remake, Sylph is one of the few spells usable by the heroes that is the Wind element, the other being Edge's Gale ninjutsu. Sylph has a casting time of 1, cost 20 MP (25 MP in the 3D) to summon and deals non-elemental (Wind-elemental in 3D) damage to a single enemy, distributing the amount of damage they dealt to the enemies to the party as HP. In the SNES, Easy Type, and Wii versions; there is a glitch that lets the player cast the Sylph summon for 0 MP. On the Easy Type version, the casting time was reduce to 0.
- BT08-070 C.jpg Unit_ot11.jpg Bringer_of_Good_Luck,_Epona.jpg The Sylphs are a shared Race of creatures found in Gold Paladin, Narukami, Neo Nectar, Oracle Think Tank, Pale Moon, Royal Paladin and Shadow Paladin Clans. There are no effects related to this specific race so far.
- Sylphs (氣精 (シルフ) Shirufu) are a class of Demon related to the King of Spirits, Azazel.
- Their standard equipment is a long sword, light cloak, bow, and arrow. While sylphs act neutral, attempting to walk into their square will result in the PC attacking them regardless of your neutral NPC settings. Sylphs innately float.
- The elemental, Sylph was summoned by Sandor Fane aka the The Overlord to inhabit the body of Gotham City socialite Jeannine Gale; the famous singer/song writer. Sandor also created a costume for Jeannine to wear. This costume was not conceived well. __TOC__
- An air elemental known as Sylph is a mythological being first appearing in the alchemical works of Paracelsus. He describes sylphs as invisible beings of the air.
- Sylphs are a race of gaseous lifeforms which are elemental manifestations of air.
- Sylphs are Winter Fae. They first appear in Summer Knight.
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