PropertyValue
rdf:type
rdfs:label
  • Fusion Reactor
  • Fusion reactor
rdfs:comment
  • Fusion Reactors are buildings used for the conversion of the mined resource deuterium into energy. Fusion Reactors are especially effective at additional energy generation on colder planets, where Solar Satellites generate less energy and Deuterium Synthesizers generate more deuterium. The efficiency raises according to the Energy Technology level as well as its own level, making the Fusion Reactor less effective for smaller players but a serious alternate energy source for larger ones.
  • The Fusion Reactor is a neutral structure whose function depends on which faction controls it. * Novus: Acts as an auxiliary Flow Generator/Conduit for Novus to build structures around. * Hierarchy: The Reactor bleeds a shroud of radiation which damages enemy units and heals Hierarchy units. * Masari: Functions as a secondary Matter Engine, providing an additional 100 resource capacity for the Masari Player.
  • The Fusion Reactor is an ARM level 3 structure; it takes much metal, energy and time to build, but when operational provides enormous energy for the player. Because of its high value however, it tends to be one of the most favored targets for enemy focus fire or nuclear strikes. When destroyed it also causes a large explosion that may likely kill other units nearby. The Fusion Reactor produces 1000 energy, 50 less than its CORE counterpart, the Fusion Power Plant.
  • The Fusion Reactor is used to speed up the mutation process to an alarming rate.
  • Fusion Reactors cost 1,500,000 credits. They consume 10 tons of weapon space and grant an additional unit of fuel every 8 frames. A ship may be outfitted with up to 2 Fusion Reactors. A Fusion reactor also increases the speed and acceleration of the ship by 20 and 25 units, respectively.
  • File:Fr.gif Short Description The fusion reactor uses Dilithium to produce energy. Long Description In fusion power plants, hydrogen nuclei are fused into helium nuclei under enormous temperature and pressure, releasing tremendous amounts of energy. For each gram of Dilithium consumed, up to 41,32*10^-13 Joule of energy can be produced; with 1 g you are able to produce 172 MWh energy. Larger reactor complexes use more Dilithium and can produce more energy per hour. The energy effect could be increased by researching energy technology. The energy production of the fusion plant is calculated like that:
  • Fusion reactors were used to power the impulse engines on Federation starships. In a Galaxy-class each impulse engine had three impulse fusion reactors to provide the power. (TNG reference: Technical Manual) Since Starfleet took over operation of Deep Space 9 they only maintained four of the six fusion reactors as the other two were rated borderline for safety reasons. (DS9 reference: Technical Manual)
  • In the 22nd century, the Delphic Expanse spheres were powered by seven fusion reactors, each being almost twelve kilometers in length. (ENT: "Anomaly") The impulse drive of Federation starships was generated by fusion reactors, part of the fusion reaction subsystem. Aboard the Galaxy-class starships, the primary systems were located on decks 23 and 24. (TNG: "Contagion" , display graphic) These were referred to as impulse reactors when used for this function. (ENT: "The Seventh")
  • In physics and nuclear chemistry, nuclear fusion is the process by which multiple nuclei join together to form a heavier nucleus - it is the same process by which stars release the energy that warms the planets in their orbit. It is accompanied by the release or absorption of energy depending on the masses of the nuclei involved. Fusion power refers to power generated by nuclear fusion reactions. In this kind of reaction, two light atomic nuclei fuse together to form a heavier nucleus and release energy. Until the development fusion power, space travel was simply not feasible - it required far too much energy to be achieved by any other means. Fusion power, a derivative branch of nuclear science, is the sole most abundant source of energy known to mankind. Though they are expensive, all st
dcterms:subject
Tech Level
  • 3
Build Time
  • 93768
dbkwik:albionworld/property/wikiPageUsesTemplate
dbkwik:babylon5/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:totalannihilation/property/wikiPageUsesTemplate
Tag
  • ARMFUS
DE
  • Fusionskraftwerk
En
  • Fusion_Plant
Built by
dbkwik:ogame/property/wikiPageUsesTemplate
dbkwik:babylon-5/property/wikiPageUsesTemplate
Unit Name
  • Fusion Reactor
Class
  • ENERGY
Fr
  • Centrale_%c3%a9lectrique_de_fusion
da
  • Fusionskraftv%C3%A6rk
ES
  • Planta_de_fusi%C3%B3n
Image File
Metal Cost
  • 5130
Energy Cost
  • 36058
abstract
  • Fusion Reactors are buildings used for the conversion of the mined resource deuterium into energy. Fusion Reactors are especially effective at additional energy generation on colder planets, where Solar Satellites generate less energy and Deuterium Synthesizers generate more deuterium. The efficiency raises according to the Energy Technology level as well as its own level, making the Fusion Reactor less effective for smaller players but a serious alternate energy source for larger ones.
  • The Fusion Reactor is a neutral structure whose function depends on which faction controls it. * Novus: Acts as an auxiliary Flow Generator/Conduit for Novus to build structures around. * Hierarchy: The Reactor bleeds a shroud of radiation which damages enemy units and heals Hierarchy units. * Masari: Functions as a secondary Matter Engine, providing an additional 100 resource capacity for the Masari Player.
  • In physics and nuclear chemistry, nuclear fusion is the process by which multiple nuclei join together to form a heavier nucleus - it is the same process by which stars release the energy that warms the planets in their orbit. It is accompanied by the release or absorption of energy depending on the masses of the nuclei involved. Fusion power refers to power generated by nuclear fusion reactions. In this kind of reaction, two light atomic nuclei fuse together to form a heavier nucleus and release energy. Until the development fusion power, space travel was simply not feasible - it required far too much energy to be achieved by any other means. Fusion power, a derivative branch of nuclear science, is the sole most abundant source of energy known to mankind. Though they are expensive, all starcraft larger than fighters are equipped with a fusion reactor, of necessity. Fusion reactors are much safer than earlier fission reactors and combustion-based power systems, for damage to a fusion reactor does not cause any sort of violent explosion, but rather simply extinguishes the reaction taking place within. This makes them ideal for use on warships, which are often put into dangerous conditions.
  • The Fusion Reactor is an ARM level 3 structure; it takes much metal, energy and time to build, but when operational provides enormous energy for the player. Because of its high value however, it tends to be one of the most favored targets for enemy focus fire or nuclear strikes. When destroyed it also causes a large explosion that may likely kill other units nearby. The Fusion Reactor produces 1000 energy, 50 less than its CORE counterpart, the Fusion Power Plant.
  • In the 22nd century, the Delphic Expanse spheres were powered by seven fusion reactors, each being almost twelve kilometers in length. (ENT: "Anomaly") The impulse drive of Federation starships was generated by fusion reactors, part of the fusion reaction subsystem. Aboard the Galaxy-class starships, the primary systems were located on decks 23 and 24. (TNG: "Contagion" , display graphic) These were referred to as impulse reactors when used for this function. (ENT: "The Seventh") The fusion reactor in the Uxbridge's house on Delta Rana IV would last for five more years in 2366 before it would run out of energy. (TNG: "The Survivors" ) In 2367, each of the Argus Array's antennae was powered by its own fusion reactor, controlled by a single computer. In all, there were eighteen reactors aboard the telescope. (TNG: "The Nth Degree" ) The Cardassian-built Deep Space 9 utilized fusion reactors. Those reactors featured carbon reaction chambers and laser fusion initiators to generate power; the system was described as "bloody inefficient" by Miles O'Brien in 2369. Cardassian operational guidelines allowed operating efficiency to fall as much as 20% below normal. To boost efficiency, O'Brien increased the deuterium flow to the carbon reaction chamber, while Anara monitored the exhaust plasma temperature. The Cardassian computer did not accept this procedure and shut down reactor two due to a potential overload of the reaction chambers. (DS9: "The Forsaken") In late 2369, Chief O'Brien came late for repairs in the security office because another fusion reactor went down. (DS9: "In the Hands of the Prophets") The self-destruct sequence of DS9 involved the computer ordering the station's main fusion reactor to disengage the reaction stabilizers, causing the reactor to overload, and the station to destroy itself. This could be prevented by manually disengaging the laser fusion initiators in the reactor room or a control junction on level 34. (DS9: "Civil Defense") In 2372, the USS Voyager nearly drained its fusion reactors while attempting to land safely amid a massive electrical storm, produced by the Sky Spirits. (VOY: "Tattoo")
  • File:Fr.gif Short Description The fusion reactor uses Dilithium to produce energy. Long Description In fusion power plants, hydrogen nuclei are fused into helium nuclei under enormous temperature and pressure, releasing tremendous amounts of energy. For each gram of Dilithium consumed, up to 41,32*10^-13 Joule of energy can be produced; with 1 g you are able to produce 172 MWh energy. Larger reactor complexes use more Dilithium and can produce more energy per hour. The energy effect could be increased by researching energy technology. The energy production of the fusion plant is calculated like that: 30 * [Level Fusion Plant] * (1,05 + [Level Energy Technology] * 0,01) ^ [Level Fusion Plant]
  • The Fusion Reactor is used to speed up the mutation process to an alarming rate.
  • Fusion Reactors cost 1,500,000 credits. They consume 10 tons of weapon space and grant an additional unit of fuel every 8 frames. A ship may be outfitted with up to 2 Fusion Reactors. A Fusion reactor also increases the speed and acceleration of the ship by 20 and 25 units, respectively.
  • Fusion reactors were used to power the impulse engines on Federation starships. In a Galaxy-class each impulse engine had three impulse fusion reactors to provide the power. (TNG reference: Technical Manual) Fusion reactors were also used to provide power for large facilities. The Delphic Expanse spheres were powered by seven twelve kilometer long fusion reactors. Cardassian Nor-class space stations also used fusion reactors. The fusion core of a Nor-class facility held six fusion reactors, which were more than enough to power the entire station. (ENT episode: "Anomaly"; DS9 reference: Technical Manual) Since Starfleet took over operation of Deep Space 9 they only maintained four of the six fusion reactors as the other two were rated borderline for safety reasons. (DS9 reference: Technical Manual) In April of 2376 the Jem'Hadar Kitana'klan attempted to destroy DS9 by initiating an overload in the station's fusion reactors. He was successful in starting the overload, but fortunately station personnel were able to jettison the fusion core before it exploded, saving the station. (DS9 novels: Avatar, Book One, Avatar, Book Two)
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