PropertyValue
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  • Checkpoints
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  • --Quinones, What Was Asked of Us, pg 66/67
  • Checkpoints are a found in various Nitrome games. They allow players to retry a level from a certain area closer to the goal rather than the very start.
  • Checkpoints is the first mission of Ace Combat Advance.
  • Checkpoints is a Freemode Event featured in Grand Theft Auto Online, added as part of the Freemode Events Update.
  • Complex models do not provide many opportunities to save the status of the task to disk. Some projects would just grind to a halt and make the PC less responsive. It is the objective of World Community Grid to ensure that this does not happen and make the process strictly 'in the background and unobtrusive'. For that reason checkpoints are used to secure the data already computed. These checkpoints also are a good moment to close the BOINC client without it resulting in substantial progress loss on restart. The timing of checkpoints are not always easily to determine, but sometimes the graphics provide a visual indication.
  • SR2-Lake-Cutscene-Checkpoint-01.png|Raziel's first encounter with a checkpoint SR2-Lake-Cutscene-Checkpoint-02.png SR2-Lake-Cutscene-Checkpoint-03.png SR2-Lake-Cutscene-Checkpoint-04.png SR2-Lake-Cutscene-Checkpoint-05.png SR2-Lake-Cutscene-Checkpoint-06.png SR2-Lake-Cutscene-Checkpoint-07.png SR2-Lake-Cutscene-Checkpoint-08.png SR2-Lake-Cutscene-Checkpoint-09.png SR2-Lake-Cutscene-Checkpoint-10.png The Checkpoint mechanism was first used in Soul Reaver 2 where the checkpoint markers appeared as a ringed ouroboros symbol (a snake eating its own tail) mounted on walls or specific poles. The first marker observed was encountered by Raziel on the banks of the 'inner' Great Southern Lake as he exited the Sarafan Stronghold in the Pre-Blood Omen era in A Reaver in Time. Their function was expl
  • Checkpoints are areas where a player begins with in a level after losing a life. The number of remaining lives are indicated by a glowing ring around the edge. One quarter of the ring will disappear each time any Sack Person uses it to restart. The amount of quarters on the checkpoint will remain the same even when killed if it is an infinite-life checkpoint. The lives are shared among all players. Once all but one of the restarts are used, the ring will glow red and an annoying warning buzz will sound until another checkpoint is activated, or all players are killed. Checkpoints can be glued to surfaces, attached to vehicles, or left loose.
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playerchar
dbkwik:acecombat/property/wikiPageUsesTemplate
dbkwik:gta/property/wikiPageUsesTemplate
dbkwik:legacyofkain/property/wikiPageUsesTemplate
dbkwik:nitrome/property/wikiPageUsesTemplate
dbkwik:wcg/property/wikiPageUsesTemplate
Reward
  • $200 - $1,250 per checkpoint, $3,500 for winning.
Game
  • Ace Combat Advance
  • O
  • Varies
Name
  • Checkpoints
Ability
  • Respawns character
Title
  • Navigation
  • Checkpoints
Mission
  • Campaign Mission #01
Target
  • Collecting checkpoints
for
Focus
  • Air-to-air/ground
NEXT
Objective
  • Secondary
  • Primary
  • Collect the most amount of checkpoints.
  • Destroy NAV points.
  • Destroy any resistance.
  • Reach the new base safely.
  • Use NAV points to fly through enemy territory.
Location
abstract
  • Complex models do not provide many opportunities to save the status of the task to disk. Some projects would just grind to a halt and make the PC less responsive. It is the objective of World Community Grid to ensure that this does not happen and make the process strictly 'in the background and unobtrusive'. For that reason checkpoints are used to secure the data already computed. These checkpoints also are a good moment to close the BOINC client without it resulting in substantial progress loss on restart. The timing of checkpoints are not always easily to determine, but sometimes the graphics provide a visual indication. Some of these checkpoints usually translate to some or considerable flickering of the hard drive light for a number of seconds, but only if the files to save are larger. The graphical screens for this agent has less detailed elements or depending on operating system are not available. To see them, go to the Tasks tab of the advanced view (version >= 5.8), select the task in progress and click the 'Show Graphics' button in the left margin. If the button is grayed, no graphics are available. Accurate time intervals cannot be given between checkpoints as they are very dependent on the speed of the computer and how much idle time is available to perform the science projects. When running on BOINC and interested to see an actual record of check-pointing shown in the Message Tab, you need to create or edit a file called cc_config.xml and turn on the logging with 1. Restart BOINC or from 5.8.11 and up, use the 'Advanced' menu > 'Read Config File' to activate the additional message recording. Deactivation can be done by replacing the 1 by 0 and repeat the restart/read action. Set your BOINC throttle at 100% otherwise you will get a ton of output (other utilities can emulate the throttle outside of BOINC!). From BOINC version 5.8.16 logging of all checkpoints can be activated with the 1 log flag entry in the cc_config.xml file. All parameters in this file can be changed with a text-editor and effectuated immediately by using the 'Advanced' > 'Read Config File' menu option. 2-3-2007 0:29:55|WCG|[checkpoint_debug] result faah1368_d116n672_x2BPW_00_2 checkpointed 2-3-2007 0:34:51|WCG|[checkpoint_debug] result faah1368_d116n693_x2BPW_01_1 checkpointed 2-3-2007 0:46:48|WCG|[checkpoint_debug] result faah1368_d116n693_x2BPW_01_1 checkpointed Tips: 1. * Hibernation, a good way to not incur progress loss on resume, is covered in a separate post in this 'Start Here ' forum. 2. * When electing to not crunch during computer use aka run in a idle/resume setup with the "while computer is in use" option deselected and "Leave application in memory when suspended" (LIM), the sciences will unload from memory each time the device receives mouse/keyboard input. This results in the application to restart at the last checkpoint after the idle/resume time has passed. If enough RAM is available, say 1gb base plus 256mb for each processor core in the computer, it is better to switch the LIM option on. Generally for most people BOINC processing while doing work at the computer is unnoticeable. BOINC runs at lowest priority giving way to all user input and other application which normally run at normal priority. See related topic for details.
  • --Quinones, What Was Asked of Us, pg 66/67
  • SR2-Lake-Cutscene-Checkpoint-01.png|Raziel's first encounter with a checkpoint SR2-Lake-Cutscene-Checkpoint-02.png SR2-Lake-Cutscene-Checkpoint-03.png SR2-Lake-Cutscene-Checkpoint-04.png SR2-Lake-Cutscene-Checkpoint-05.png SR2-Lake-Cutscene-Checkpoint-06.png SR2-Lake-Cutscene-Checkpoint-07.png SR2-Lake-Cutscene-Checkpoint-08.png SR2-Lake-Cutscene-Checkpoint-09.png SR2-Lake-Cutscene-Checkpoint-10.png The Checkpoint mechanism was first used in Soul Reaver 2 where the checkpoint markers appeared as a ringed ouroboros symbol (a snake eating its own tail) mounted on walls or specific poles. The first marker observed was encountered by Raziel on the banks of the 'inner' Great Southern Lake as he exited the Sarafan Stronghold in the Pre-Blood Omen era in A Reaver in Time. Their function was explained as the marker taking a wisp of the Reaver's energy to illuminate and create an orb of energy within the ring to create a beacon within the Spectral plane. If Raziel was ever depleted of health in this plane, the last activated beacon would guide his soul to it and restore him to full health while within the spectral realm. Only one beacon could be kept active at a time, whatever happened to the energy when it dissipated is unknown.[SR2][SR2-C1] A different form of checkpoints were seen in Blood Omen 2, where Kain first encountered a Checkpoint in his training in Chapter 1:the Slums - in contrast to Soul Reaver 2 they were given no verbal description and only in-game text tells players to "walk over the checkpoint to mark your progress"[BO2-C1]). Thereafter checkpoints were seen regularly throughout the rest of the game. The checkpoints appeared as a set of red 'sparkles' which formed into a large red circular 'ancient symbol' resembling a blood splatter when Kain stepped over them[BO2]. Checkpoints returned in Defiance where their appearance again changed to represent the two protagonists symbols - a red colored Kain symbol inside a circle for Kain, and a blue colored Raziel symbol inside a circle for Raziel - these checkpoints lacked 'sparkles' and simply appeared as Raziel or Kain stepped over them. Again these were first encountered in the initial Chapters as Kain infiltrated the Sarafan Stronghold in Infiltrate the Stronghold and as Raziel escaped the underworld in Escape from the Elder God Chamber.[DEF]
  • Checkpoints are areas where a player begins with in a level after losing a life. The number of remaining lives are indicated by a glowing ring around the edge. One quarter of the ring will disappear each time any Sack Person uses it to restart. The amount of quarters on the checkpoint will remain the same even when killed if it is an infinite-life checkpoint. The lives are shared among all players. Once all but one of the restarts are used, the ring will glow red and an annoying warning buzz will sound until another checkpoint is activated, or all players are killed. Checkpoints can be glued to surfaces, attached to vehicles, or left loose. In multi-player games, players will only respawn if the last activated checkpoint is on the screen. Sometimes it is easier to have one player pass an obstacle and activate the next checkpoint so that other players can die and respawn without having to complete the obstacle themselves. It is also possible to backtrack to a prior checkpoint if the current checkpoint runs out of lives.
  • Checkpoints are a found in various Nitrome games. They allow players to retry a level from a certain area closer to the goal rather than the very start.
  • Checkpoints is the first mission of Ace Combat Advance.
  • Checkpoints is a Freemode Event featured in Grand Theft Auto Online, added as part of the Freemode Events Update.
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