PropertyValue
rdfs:label
  • Dino Crisis 3/development
rdfs:comment
  • The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".
dbkwik:dinocrisis/property/wikiPageUsesTemplate
abstract
  • The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".