Property | Value |
rdfs:label | - Dino Crisis 3/development
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rdfs:comment | - The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".
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dbkwik:dinocrisis/property/wikiPageUsesTemplate | |
abstract | - The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".
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