PropertyValue
rdfs:label
  • CombatRules
rdfs:comment
  • On a consensual RP MUSH, coded systems are always a TOOL for roleplaying; never a replacement. That being said, there is no problem with enjoying coded combat. We all play video games, right? Well, this is sort of the same thing. Only with text. Back in my day, we didn't have fancy 3D shaders and alpha-blending! Just text! Anyways, this combat system was a labor of love and I hope everyone using it has as much fun with it as I did. I try to follow the adage: "Complex, but not complicated". I'm not sure if I read that somewhere or if I made it up. Enjoy!
dcterms:subject
dbkwik:transformers2005/property/wikiPageUsesTemplate
abstract
  • On a consensual RP MUSH, coded systems are always a TOOL for roleplaying; never a replacement. That being said, there is no problem with enjoying coded combat. We all play video games, right? Well, this is sort of the same thing. Only with text. Back in my day, we didn't have fancy 3D shaders and alpha-blending! Just text! Anyways, this combat system was a labor of love and I hope everyone using it has as much fun with it as I did. I try to follow the adage: "Complex, but not complicated". I'm not sure if I read that somewhere or if I made it up. Please note that using the combat system is always voluntary. The majority of players will prefer coded combat, but if you and your fellow combatants can all agree to just roleplay the combat, please feel free to do so! In the next few files I will attempt to detail this system in its entirety. Enjoy!