PropertyValue
rdfs:label
  • Money making guide/Farming toadflax
Activity Time
  • 5
Recurrence Time
  • 90
  • 4800.0
dcterms:subject
Outputs
  • 0.540000
  • 30
  • 75
Item
  • Farming equipment: Amulet of nature Magic secateurs Toadflax seeds Smoke/Mud/Steam/Lava staff with runes for teleportation and spells Transportation recommendations: Ectophial Explorer's ring 3 Trollheim Teleport Camelot Teleport or Catherby Teleport Ardougne Teleport or Ardougne cloak 2/3/4
  • Farming equipment on tool belt Magic secateurs recommended Legendary greenfingers recommended Juju farming potion recommended Scroll of life recommended Transportation recommendations: Explorer's ring 3 Trollheim Teleport Camelot Teleport Ectophial Ardougne Teleport or Ardougne cloak 2 or higher Crystal teleport seed Wilderness sword 1 or higher.
Quest
  • Ghosts Ahoy My Arm's Big Adventure Fairytale I - Growing Pains Dream Mentor
  • Plague's End recommended
  • My Arm's Big Adventure strongly recommended
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Category
  • Farming
Other
  • Tool leprechaun with a seed dibber, a spade, a rake, and some supercompost
  • Any parts of the Farmer's outfit for an experience bonus.
  • Wilderness Tasks easy strongly recommended, hard recommended.
Profit
  • - -
Inputs
  • 5
  • 7
Skill
  • 38
  • 61
  • recommended for Trollheim Teleport, but strongly recommended for Spellbook Swap recommended for shortcuts to Troll Stronghold
Activity
  • Farming toadflax
Details
  • Farming grimy toadflax can be a very profitable way to spend a few minutes at a time. However, it most profitable when all possible items to maximize the crop yield: * Magic secateurs from Fairy Tale I - Growing Pains, which boost yield 10% * Greenfingers aura, which boost yield 3%, 5%, 7%, 10%, and 15% respectively. * Juju farming potion from Herblore Habitat, which give a 33% chance of picking double herbs, effectively increasing yield by 33% * Scroll of life, which gives a 10% of returning your seed after you've harvested it. * The hard Wilderness Tasks will make the patch disease-free, increasing your overall profits. Without these items, herb farming is much less profitable. One could expect about 6.8 herbs per patch and a 10% death rate, but with all of the above, an average of 10.7 herbs per patch can be achieved, meaning 75 per run. Start your run with 7 toadflax seeds, 7 supercompost, transportation to get to all seven patches and whatever yield-boosting items you have. At each location, harvest any available herbs, note them with the tool leprechaun, compost the patch, and plant a new seed. * If you've completed My Arm's Big Adventure, Teleport to Trollheim and use the agility shortcuts to the west. Continue through an area filled with aggressive trolls and into the stronghold. Run south through the stronghold, to a door, and then north to a ladder. Climb it to get to the patch. The Livid Farm spell Trollheim Teleport (Lunar) can also be used, but you must be on lunar spells. If the lunar teleport is not used, to ensure the juju farming potion lasts long enough it's recommended to start with this patch since running to it from the top of the Trollheim mountain takes a full minute. * Use the cabbage port option on your Explorer's ring to teleport to the patch south of Falador . * Empty the Ectophial to Port Phasmatys and run west. * Teleport to Ardougne and run north-east, or use the Ardougne cloak teleport to get to the patch instantly. * Teleport to Catherby lodestone and run northwest until you reach the patch north of Catherby. * If you've completed Plague's End teleport to Prifddinas using Crystal teleport seed and selecting Crwys. * If you have completed the Wilderness Tasks easy, teleport to the Wilderness Herb patch via the Wilderness sword 1 or higher. It is recommended that you bank any other herbs or valuables first, to reduce the value you are risking. The closest banks along the herb run are in Edgeville , Priffidnas , and Catherby . If you wish, you may bring a Demonic skull for increased experience gain, but this does not increase profit and increases your chance of death. If you do not have the Wilderness Sword, it may take several minutes to run to the herb patch. It is up to you is this is worth the time investment. * NOTE: The Wilderness Patch is located in level 38 Wilderness, and you will not be able to use conventional teleports to escape. You can use the Wilderness obelisk nearby to reach lower level Wilderness. Alternatively, run south to level 30 wilderness and escape via an Amulet of glory, a Ring of wealth, a Combat bracelet, or a Saradominist/Zamorakian token. The Surge magic ability may also be useful in reaching a low enough level Wilderness and getting away from player killers. From start to finish, this process takes about five minutes, and the new seeds you planted can be checked in 80 minutes. You could sell your herbs after each run, or wait a while and sell them. Cleaning the toadflax and/or using the toadflax to make unfinished potions can also be very profitable.
  • This guide assumes six herbs from each patch, thus 30 herbs. Your profit per hour may vary depending on the survival rate. Farming grimy toadflax can be a very profitable way to spend a few minutes at a time. Magic secateurs help increase profits slightly due to the 10% boost to crop yield. Generally, good harvests yield 5-14 herbs, but the norm is five to eight herbs per patch, so players can expect an average of 6.5 herbs each patch. There is also a 10% chance herbs will succumb to disease and die. Players should have five toadflax seeds, some runes, and a means of teleportation. Then, players can start their herb run at any herb patch withdrawing any additional supplies needed from the tool leprechaun. If players have access to the Lunar Spellbook from Lunar Diplomacy, Fertile Soil can be used in lieu of supercompost, but it will make the profit per patch , thus total. Also, Spellbook Swap can be used to access the Standard Spellbook and Trollheim Teleport, but it requires 96 Magic and Dream Mentor. After planting, a player can move onto the next patch in any order. An example of an herb run is provided below. * Use the Camelot Teleport and run east to the Catherby herb patch, or use the Catherby Teleport and run north to the patch. * Cast Ardougne Teleport and run north-east, or use the Ardougne cloak teleport to get to the patch instantly. * Empty the Ectophial to Port Phasmatys and run west of the undead farm to the patch. * Cast Trollheim Teleport and use the Agility shortcuts to the west continuing downhill and through an area filled with aggressive trolls and into Troll Stronghold. Run south through the stronghold and to a door in the south-west, and then go north to a ladder. Climb it to get to the patch. * Use the cabbage port option on the Explorer's ring to teleport to the patch south of Falador.
Location
Other Benefits
  • 2887