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  • Jumpgate
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  • A Jumpgate allows smaller spacecraft to travel to other star systems in a shorter amount of time, as opposed to traveling for long periods of time on the ship's own power.
  • Jumpgates are huge structures left behind by the Annunaki or Ur alien civilization. The jumpgates are long ring-like structures that have a diameter of several kilometers across, they are opened by a device called jump engine, and the route is controlled by another device called the jumpkey. Humanity has very little understanding of the principles at work behind the gates. Travel through a jumpgate will cause an addictive metaphysical ecstacy unless Sathra dampers are installed on the jump engine. This ecstacy is the source of Sathraism.
  • Jumpgates work by manipulating four stable, energetic forces of opposing polarity generated by each strut. These forces work against each other to create a vacuum effect, forming an unstable vortex which rips the spacetime continuum. This opens a pathway to hyperspace via a singularity. Some jumpgates use three struts instead of four, though the principle is essentially the same. The struts themselves are each comprised of seven field phasing modules and twelve paired spatial constriction arrays and are assembled in modular sections with Quantium 40 acting as a vital construction material.
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dbkwik:babylon5/property/wikiPageUsesTemplate
dbkwik:babylon-5/property/wikiPageUsesTemplate
abstract
  • Jumpgates work by manipulating four stable, energetic forces of opposing polarity generated by each strut. These forces work against each other to create a vacuum effect, forming an unstable vortex which rips the spacetime continuum. This opens a pathway to hyperspace via a singularity. Some jumpgates use three struts instead of four, though the principle is essentially the same. The struts themselves are each comprised of seven field phasing modules and twelve paired spatial constriction arrays and are assembled in modular sections with Quantium 40 acting as a vital construction material. Though relatively stable devices, jumpgates, especially ancient ones have been known to be faulty on occasion. Usually this only means a bumpier than usual transition across the event horizon but anything that disturbs the opposing gravitational forces between the struts can cause a reverberating shock-wave that collapses the jump point, essentially forcing the gate closed. If a gate closes prematurely or incorrectly, the resulting explosion and release of energy rivals that of an exploding planetary body, with a blast wave that only the very fastest ships have a hope of escaping in one piece. Jumpgates require an enormous amount of power and cannot simply be shut down to prevent intruders. In fact it takes at least two days to safely power down a gate and another four or five to power up again. To attempt otherwise would result in a massive explosion of energy, destroying the gate and anything else in range.
  • A Jumpgate allows smaller spacecraft to travel to other star systems in a shorter amount of time, as opposed to traveling for long periods of time on the ship's own power.
  • Jumpgates are huge structures left behind by the Annunaki or Ur alien civilization. The jumpgates are long ring-like structures that have a diameter of several kilometers across, they are opened by a device called jump engine, and the route is controlled by another device called the jumpkey. Humanity has very little understanding of the principles at work behind the gates. Travel through a jumpgate will cause an addictive metaphysical ecstacy unless Sathra dampers are installed on the jump engine. This ecstacy is the source of Sathraism. Jumpgates are hoop shaped and vary in size between 200km to 1000km across. They are entered slowly, for safety reasons and always from the sun facing side. The image within is always of the target system at the time of the last jump. After a jump is made the gate needs time to reset itself.
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