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  • Mazes and Minotaurs
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  • In November 2002, Paul Elliott - author of various free roleplaying games including the excellent Zenobia - wrote an article called The Gygax/Arneson Tapes for his Tempus Fugit column on RP Gnet. In it, he imaged that Gary Gygax was inspired by Greecian myths instead of Tolkien-esque High Fantasy, and created Mazes and Minotaurs Along comes Olivier Legrand, a Frenchman game designer, who decides to actually make the fictional game the column describes with three goals: He did, and released to for free! Check it out here. This tabletop game has the following Tropes covered:
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abstract
  • In November 2002, Paul Elliott - author of various free roleplaying games including the excellent Zenobia - wrote an article called The Gygax/Arneson Tapes for his Tempus Fugit column on RP Gnet. In it, he imaged that Gary Gygax was inspired by Greecian myths instead of Tolkien-esque High Fantasy, and created Mazes and Minotaurs Along comes Olivier Legrand, a Frenchman game designer, who decides to actually make the fictional game the column describes with three goals: * 1) Write a complete game in English. * 2 Write a game with a genuine old-school, 1970s feel, reminiscent of early D&D. * 3) Write a game that would be totally coherent with Paul's article. He did, and released to for free! Check it out here. This tabletop game has the following Tropes covered: * Defictionalization - From speculative column entry to real game! * Lampshade Hanging: lots of quirks of the D&D game are adressed in the pseudo-historical commentaries like the armor class system, the wargamist quarrels, etc. * Retraux - See What If * What If - What if G.G. was hooked on a Grecian world instead of a medieval one? * What Could Have Been - The entire premise.