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  • Healing Factor
  • Healing factor
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  • A Healing Factor is an ability where any character who has it can regenerate wounds at an unusually fast speed.
  • The healing factor is the ability to heal faster than a normal human.This ability is mostly shown by characters such as Hancock,Wolverine, and Sabertooth.
  • Healing factor is the ability to recover from injuries with greater speed and finality than naturally possible as well as immunity to illness. It's been achieved by Kryptonians, Kryptonian technology, kryptonite-infected metahumans, and human technology.
  • A character is hard to kill, not because he doesn't get hurt, but because he has the ability to rapidly recover from serious damage. While it depends on how fast he can heal and how much of a beating his body can take, a character with healing factor will bounce back from severe injuries that other beings can't, often with no scars or medical treatment. An in-universe, as opposed to plot-based, version of Hollywood Healing. Doing this to others is Healing Hands or using a Healing Potion. Examples of Healing Factor include:
  • A healing factor is the ability of some characters in fiction to recover from bodily injuries or disease at a superhuman rate. Since the introduction of Wolverine by Marvel Comics in 1974 and inspired by the immense popularity of the character, superhuman healing has become a fairly common power featured in comic books, Novels, television, film, and other mediums. The overall efficiency of a character's healing factor often fluctuates due to various writers applying a very broad degree of artistic license. As a result, especially concerning characters depicted in comic books, it has become a very common source of debate among fans. Over the years, it's also become common for healing factors to have an umbrella effect in which it serves as a partial source for multiple superhuman abilities;
  • There are numerous characters within the Marvel Universe that possess some form of accelerated healing ability. The source of these "healing factors" ranges from genetic mutation to artificial enhancement to magic. The exact limits of each character's healing powers is often a source of debate among fans since that many of their healing powers have fluctuated in efficiency, due to the practice of artistic license by multiple writers and artists. There are numerous others, however, the individuals and groups mentioned are some of the more well known.
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  • A character is hard to kill, not because he doesn't get hurt, but because he has the ability to rapidly recover from serious damage. While it depends on how fast he can heal and how much of a beating his body can take, a character with healing factor will bounce back from severe injuries that other beings can't, often with no scars or medical treatment. Slightly more plausible than being Super Tough or Nigh Invulnerable, as it is a souped-up version of a power certain real life forms possess. When this ability is powerful enough (such as regenerating from being reduced to almost nothing), it actually becomes a form of Nigh Invulnerability, however. Rarely will a character need to worry about infection, as a super immune system is most often packaged in, but they may need to worry about setting broken bones. Really powerful characters will be able to regenerate lost body parts. Ridiculously powerful regenerators may be able to recover From a Single Cell in a stain on the floor. Most often, loss of the head or brain injury is the only permanent damage, and even then they may come back just missing some memories or with an altered personality. Sometimes they appear to be dead for brief periods, but that's just the regeneration taking a while to deal with unusually severe damage. On the down side, extreme regeneration often leads to the character getting targeted by The Worf Barrage so often, people go "Good Thing You Can Heal" because their Immortal Life Is Cheap. Also, regenerators are often more Made of Plasticine than the rest of the show's cast. Note that if any real-world life form were able to recover this fast, they'd need a reserve of raw organic material to work from, and afterwards would be very hungry. The only way to justify always repairing the exact amount of flesh damaged is if it uses the actual damaged flesh to do it. Writers who acknowledge this often at least have their regenerator out of commission for some time, resting and feeding... or harvesting limbs. The effect may be compared to the rapid cell growth, differentiation and self-organization of human embryonic development if the writer is interested in any degree of scientific plausibility, but most don't bother with even that much Hand Wave; they just have the wounds close up and new tissues and organs appear. Depending on the strength of the regenerator, they may also be a practical Perpetual Motion Monster, able to go for months or years without food and water since their healing factor keeps their body alive... though this sort of Immortality Hurts. Reptilian characters, taking a cue from real-world lizards that can shed and re-grow their tails, are likely to possess at least a minor form of this. Dragons, werewolves, and vampires sometimes have it as well. Other Shapeshifting characters may have this packaged in with their powers, though it's often described as returning to their "default" form rather than regenerating. Nanomachines are a common justification for an acquired power by otherwise human characters in a technological setting. If regenerators have an Achilles Heel, it's most often a nasty one: either suffocation, decapitation, poison, gas, fire, ice, or acid. Other times, the weakness is similar to Clone Degeneration, each re-growth results in Harmful Healing and increasingly damaged appendages/organs/shorter lifespan. An in-universe, as opposed to plot-based, version of Hollywood Healing. Doing this to others is Healing Hands or using a Healing Potion. If a character can be blown to bits and reform you could be looking at Pulling Themselves Together. If it happens offscreen, this may be the explanation for an Iron Butt Monkey. If this appears in a video game without an in-story explanation, it's Walk It Off. Also, its more properly called an Accelerated Healing Factor; "Healing Factor" simply refers to how quickly you heal- normal humans, for instance, have their own healing factor: a normal one. This is in fact what it was originally called in comic books and elsewhere; "Healing Factor" emerged because its, well, shorter. Examples of Healing Factor include:
  • A healing factor is the ability of some characters in fiction to recover from bodily injuries or disease at a superhuman rate. Since the introduction of Wolverine by Marvel Comics in 1974 and inspired by the immense popularity of the character, superhuman healing has become a fairly common power featured in comic books, Novels, television, film, and other mediums. The overall efficiency of a character's healing factor often fluctuates due to various writers applying a very broad degree of artistic license. As a result, especially concerning characters depicted in comic books, it has become a very common source of debate among fans. Over the years, it's also become common for healing factors to have an umbrella effect in which it serves as a partial source for multiple superhuman abilities; with varying degrees and numbers of powers with superhuman strength, speed, stamina, agility, reflexes, durability and/or senses as the most common. The source of a character's healing factor, depending upon the medium, usually ranges from natural genetic mutation, accidental exposure to radioactive materials, artificially induced genetic enhancement, cybernetic augmentation, magic or even a combination of different factors.
  • A Healing Factor is an ability where any character who has it can regenerate wounds at an unusually fast speed.
  • The healing factor is the ability to heal faster than a normal human.This ability is mostly shown by characters such as Hancock,Wolverine, and Sabertooth.
  • There are numerous characters within the Marvel Universe that possess some form of accelerated healing ability. The source of these "healing factors" ranges from genetic mutation to artificial enhancement to magic. The exact limits of each character's healing powers is often a source of debate among fans since that many of their healing powers have fluctuated in efficiency, due to the practice of artistic license by multiple writers and artists. The members of the various groups and races listed above possess their "healing factors" as a result of mystical energies and influences that are common to their species. Many members of the various "gods", Eternals, and Elders, are able to heal themselves by purposely channeling the mystical energies of their bodies to heal themselves to exceptional degrees. However, some individual members of the groups and races mentioned possess near-true immortality, which means that they have completely stopped aging and they can't physically die except under specific circumstances. Some individual "gods" and Eternals can only truly die if a significant portion of their bodily molecules are scattered, thus preventing them from regenerating vital areas of their anatomy essential to survival. The incarnation of Death itself has banned the Elders of the Universe from entering its realm, which would indicate that the Elders possess true immortality and can't physically die and will regenerate no matter the magnitude of injury or injuries. Vampires, werewolves, and various other characters listed above cannot impose their "will" over their healing powers. Their "healing factors" are an automated response of their bodies. Also, a number of the characters listed above possess variable degrees of invulnerability in addition to enhanced healing abilities. In many cases, their levels of invulnerability are considerably higher than their healing rate. There are numerous others, however, the individuals and groups mentioned are some of the more well known.
  • Healing factor is the ability to recover from injuries with greater speed and finality than naturally possible as well as immunity to illness. It's been achieved by Kryptonians, Kryptonian technology, kryptonite-infected metahumans, and human technology.