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rdfs:label
  • Ultimate World v3
rdfs:comment
  • This is World War 2. Germany, under the rule of the Fuhrer, is about to invade Polond which will launch the largest and most deadliest war in history.Its allies, Japan, Italy and the remainder of the axis or semi axis countries will all serve their purposes. Italy will commence the African Campaign andseek to control the Mediterranean. The Axis Puppet States will serve as support on all the fronts. Japan, the greatest of Germanies allies, will start onits march to create a great empire in the Pacific.The Allies will try to stop them on every front, at every battle, in an effort to stop the onslought.This is the greatest war in history. This is World War 2. This is Ultimate World.
dcterms:subject
abstract
  • This is World War 2. Germany, under the rule of the Fuhrer, is about to invade Polond which will launch the largest and most deadliest war in history.Its allies, Japan, Italy and the remainder of the axis or semi axis countries will all serve their purposes. Italy will commence the African Campaign andseek to control the Mediterranean. The Axis Puppet States will serve as support on all the fronts. Japan, the greatest of Germanies allies, will start onits march to create a great empire in the Pacific.The Allies will try to stop them on every front, at every battle, in an effort to stop the onslought.This is the greatest war in history. This is World War 2. This is Ultimate World. Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider. === Capitals ===The capitols of the world powers and the turn order is as follows:Germany - BerlinCanada - OntarioChina - KansuRussia - MoscowPuppet_States - RomaniaBritain - LondonItaly - Northern ItalyJapan - TokyoUSA - North-East United StatesAustralia - Victoria === Unit definitions ===Unit definitions (attack, defend, movement, PU cost)infantry: 1, 2, 1, 3 (special: artillery enhances attack to 2)artillery: 2, 2, 1, 4 (special: enhances infantry)armour: 3, 3, 2, 5halftrack: 2, 2, 3, 6 (special: enhances infantry)fighter: 3, 4, 5, 10bomber: 4, 1, 6, 12 (special: SBR)submarine: 3, 1, 2, 8 (special: submerge, sneak attack)destroyer: 2, 2, 2, 8 (CANCELS SUB CAPIBILTIES !!)transport: 0, 0, 3, 8 (special: can carry 3 infantry or 1 infantry and 1 vehicle)carrier: 1, 1, 2, 14 (special: 3 fighters or 1 fighter and 1 bomber may land on a carrier)cruiser: 3, 3, 2, 14 (CAN SHORE BOMBARD !!)battleship: 4, 4, 2, 21 (special: 2 hits [same turn] to destroy, can shore bombard) Converted Up by Veqryn