PropertyValue
rdf:type
rdfs:label
  • Summon Total Power
rdfs:comment
  • The caster may use this spell to summon pure, unadulterated power of daemonic origin. The energy appears as a writhing mist, and the caster must make a WP test in order to absorb it. If the test is successful, the energy increases all the caster's characteristics by +2 or +20, as applicable. This may take characteristics above normal maxima. The effect lasts until daybreak of the following day. If the test is failed, the Daemonologist's characteristics are temporarily reduced by -2 or -20, as appropriate. This effect lasts for D6 x 10 game turns.
Level
  • Daemonologist 4
dcterms:subject
Spell
  • Summon Total Power
Range
  • Not applicable
MP
  • 40
dbkwik:wfrp1e/property/wikiPageUsesTemplate
Ingredients
  • The heart of a Greater Daemon
Duration
  • Until the next sunrise
abstract
  • The caster may use this spell to summon pure, unadulterated power of daemonic origin. The energy appears as a writhing mist, and the caster must make a WP test in order to absorb it. If the test is successful, the energy increases all the caster's characteristics by +2 or +20, as applicable. This may take characteristics above normal maxima. The effect lasts until daybreak of the following day. In addition, the caster's magic points are increased by 10D6. This can (and usually does) take the number of magic points held to above the Power Level. However, this spell cannot be cast if the caster's magic points are already above the character's Power Level; power of such magnitude would destroy its bearer. If the test is failed, the Daemonologist's characteristics are temporarily reduced by -2 or -20, as appropriate. This effect lasts for D6 x 10 game turns. The Daemonologist may not cast this spell again until as many have elapsed as the number of magic points gained. As with all other energy-summoning spells, characters gain a Disability immediately after learning this spell and acquire 1 Insanity Point each time it is cast.