PropertyValue
rdfs:label
  • Raconteur
rdfs:comment
  • In a society in which most people cannot read, the Raconteur is both a source of news and entertainment, mixing witty repartee and cutting wit into his stories. To gain his news, a Raconteur might find himself travelling with armies and adventuring bands in the hope of seeing (and surviving) something new and exciting, something that will earn him a few rounds of drinks and a healthy audience at the local inn. Not all Raconteurs enjoy the adventurous life, however. Some stay comfortably where they are and make it all up.[1b]
  • Raconteurs love to talk. For hours on end, they pontificate, rant, and hurl abuse at anyone who will listen. And, strange though it may seem, people do stop to listen. For one thing, Raconteurs are good at what they do; no matter what they say or what they are talking about, they always manage to be interesting, amusing, or captivating. Like actors, they are masters of speech and can convince their listeners of just about anything. Whether standing on a box in the town square or recounting risque anecdotes over the brandy and cigars at a society dinner, Raconteurs' voices are the tools of their trade. Understandably, in a world where few can read and gossip is rife, anyone who can command the attention of others through the spoken word will make a name for themselves. The only risk involve
dcterms:subject
dbkwik:warhammerfantasy/property/wikiPageUsesTemplate
abstract
  • Raconteurs love to talk. For hours on end, they pontificate, rant, and hurl abuse at anyone who will listen. And, strange though it may seem, people do stop to listen. For one thing, Raconteurs are good at what they do; no matter what they say or what they are talking about, they always manage to be interesting, amusing, or captivating. Like actors, they are masters of speech and can convince their listeners of just about anything. Whether standing on a box in the town square or recounting risque anecdotes over the brandy and cigars at a society dinner, Raconteurs' voices are the tools of their trade. Understandably, in a world where few can read and gossip is rife, anyone who can command the attention of others through the spoken word will make a name for themselves. The only risk involved is that most Raconteurs find themselves accompanying great armies or bands of adventurers, just so they can witness magnificent events as the source of their next epic tale. The smarter ones tend just to make them up. * Blather * Charm * Public Speaking * Seduction * Story Telling * Wit * 25% chance of Etiquette * Clothes (often loud, always of fine quality) * Hat (nearly always outrageous) * 3D6 Gold Crowns * Charlatan * Demagogue
  • In a society in which most people cannot read, the Raconteur is both a source of news and entertainment, mixing witty repartee and cutting wit into his stories. To gain his news, a Raconteur might find himself travelling with armies and adventuring bands in the hope of seeing (and surviving) something new and exciting, something that will earn him a few rounds of drinks and a healthy audience at the local inn. Not all Raconteurs enjoy the adventurous life, however. Some stay comfortably where they are and make it all up.[1b]