PropertyValue
rdfs:label
  • DigiWindow
rdfs:comment
  • Mission Mode greets you with a simple ON/OFF selection screen. Switch it to on and the unit will shift to a Standby screen that features your current selected partner for half a minute or so. The unit will then go off, making noise (if the sound is on) and flashing the lights below the screen. The screen will read "EMERGENCY!" and after hitting the Enter button a couple of times, you will be brought to a map to select which emergency you wish to tackle. After selecting the map area, you will be given one of ten minigames to play in order to unlock a new Digimon. Below is a list of the various games and how they are played.
dbkwik:digimon/property/wikiPageUsesTemplate
abstract
  • Mission Mode greets you with a simple ON/OFF selection screen. Switch it to on and the unit will shift to a Standby screen that features your current selected partner for half a minute or so. The unit will then go off, making noise (if the sound is on) and flashing the lights below the screen. The screen will read "EMERGENCY!" and after hitting the Enter button a couple of times, you will be brought to a map to select which emergency you wish to tackle. After selecting the map area, you will be given one of ten minigames to play in order to unlock a new Digimon. Below is a list of the various games and how they are played. Given a 3*3 grid—on one square there is a skull. Press the number from 1-9 in the corresponding position on the keypad. Repeat three times before the time runs out. Nanimon lights the fuse on a bomb, next to the Digimon you're trying to get. The defusing combination appears along the top. (It can include the arrow keys.) Enter it on the keypad before time runs out. Poops are falling from the sky. Move your Digimon left and right to dodge them. Avoid being hit until the time runs out to win. Given four arithmetic questions over two pages (answers are one or two digits). Enter the correct answers before the time runs out. Your Digimon is moving to the left and has to jump over poops. Press Up to jump, and Enter to move an extra step forward. Hitting a poop causes a delay while your Digimon recovers. Get to the end of the course before time runs out. Your Digimon and another are having an eating race. A row of randomly ordered food and vitamins appears to your left. Press Enter to take a bite of food and Left to take a bite of vitamin, depending on what's at the front of the queue. (If you hit the wrong one, you don't eat anything.) It counts how many you and your opponent have eaten. Eat more than your opponent to win. You are given a Digimon name in Japanese with one letter missing. Input the correct letter to win. A Digimon quickly moves across the screen, then you're given a choice of four names (again, in Japanese). Select the correct name to win. Given a 3*4 grid, with 3 dark squares, which you have to copy on the keypad (the whole 3*4 section) within a very short time. If you do it right, you blast the other Digimon and catch it. Your Digimon faces another one, and two symbols appear at the top of the screen. These symbols correspond to Rock, Paper, Scissors. (The age-old Paper beats Rock, Rock beats Scissors, Scissors beats Paper.) If your Digimon has the winning symbol, press up. If your Digimon has the losing symbol, press down. The winner fires a fireball and the loser defends. Repeat until you defeat your opponent. New Digimon will be sorted into one of two groups—DATS and Enemy. DATS Digimon will be available for you to use on missions. Below is a list of the various Digimon, where in the game they may be found, and what minigame you have to play to unlock the Digimon. In the case of minigames like the name-guessing game, the question will be repeated. This is helpful if you can't read Japanese and are reduced to wildly guessing names. Keep in mind that the games get more difficult as you progress through the map. Below is a listing of Digimon's locations and which minigames you will play when you encounter them.