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rdfs:comment | - A Quick Effect, formerly called a Multi-Trigger Effect, and called an Immediate Trigger Effect (誘発即時効果 Yūhatsu Sokuji Kōka) in the OCG, is a type of monster effect that is Spell Speed 2 (and is the only Spell Speed 2 monster effect). It is the only type of monster effect that can be activated in Summon negation window, and the only one that can be chained to another activation (excluding SEGOC). As such, monsters effects that negate the activation or Summon of something are all Quick Effects.
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Portuguese | - Efeito Rápido
- Formerly: Efeito de Múltiplos Gatilhos
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japanese translated | |
dbkwik:yugi-oh/property/wikiPageUsesTemplate | |
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Italian | - Effetto Rapido
- Formerly: Effetto Multi-Innescato
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Romaji | |
French | - Effet Rapide
- Formerly: Effet Multi-Déclencheur
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Kanji | |
German | - Formerly: Mehrfach-Trigger-Effekt
- Schnelleffekt
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Spanish | - Efecto Rápido
- Formerly: Efecto Multi-Disparo
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Chinese | - 誘發即時效果 Yòufā Jíshí Xiàoguǒ / Jau5 faat3 Zik1 si4 Haau6 gwo2
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Korean | - 유발 즉시 효과 Yubal Jeuksi Hyogwa
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English | - Quick Effect
- Formerly: Multi-Trigger Effect
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abstract | - A Quick Effect, formerly called a Multi-Trigger Effect, and called an Immediate Trigger Effect (誘発即時効果 Yūhatsu Sokuji Kōka) in the OCG, is a type of monster effect that is Spell Speed 2 (and is the only Spell Speed 2 monster effect). It is the only type of monster effect that can be activated in Summon negation window, and the only one that can be chained to another activation (excluding SEGOC). As such, monsters effects that negate the activation or Summon of something are all Quick Effects. For cards with Problem-Solving Card Text (PSCT), starting in Maximum Crisis: Special Edition, Quick Effects are noted by mention of "(Quick Effect)" in the text. Prior to Maximum Crisis: Special Edition, for cards with PSCT, Quick Effects are normally noted by "During either player's [turn/Phase/Step]" in the activation timing, or "(this is a Quick Effect)" at the end of the effect if that wording is not applicable. For cards without PSCT, Quick Effects are more difficult to identify. They can be identified by text which indicates the same timing as the PSCT standard. Some Quick Effects can only be determined to be that way due to rulings. Unless otherwise specified (e.g. "Light and Darkness Dragon"), the same Quick Effect can be activated multiple times during the same Chain, as long as it meets its activation conditions and/or timing each time.
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