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rdfs:label | - Fast doors reopening with wrong sound
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rdfs:comment | - Beginning with the Doom II engine, moving walls and ceilings (e.g. doors, lifts, rising stairs, crushers) may be either normal or "blazing": blazing sectors rise or fall much more rapidly than normal sectors. A blazing door, like a normal door, cannot close if a player or monster is directly beneath it, but instead bounces off the object and reopens. One would then expect to hear the noise associated with a blazing door opening (DSBDOPN); instead, however, the normal door-opening sound (DSDOROPN) is played.
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dcterms:subject | |
abstract | - Beginning with the Doom II engine, moving walls and ceilings (e.g. doors, lifts, rising stairs, crushers) may be either normal or "blazing": blazing sectors rise or fall much more rapidly than normal sectors. A blazing door, like a normal door, cannot close if a player or monster is directly beneath it, but instead bounces off the object and reopens. One would then expect to hear the noise associated with a blazing door opening (DSBDOPN); instead, however, the normal door-opening sound (DSDOROPN) is played.
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