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rdfs:label
  • Safe Spot
  • Safe spot
rdfs:comment
  • Safe Spot is a side mission available in S.T.A.L.K.E.R.: Call of Pripyat.
  • Safe spot (so named for the purpose of this wiki) is a feature introduced in Hitman: Absolution. It allows 47 to do something that would be considered normal in whatever outfit he is wearing, thus temporarily allowing him to escape suspicion entirely. They are always permanent and cannot be moved.
  • A safe spot is a position from which a monster may be attacked using Ranged or Magic combat or using a halberd over an obstacle without retaliation. Sometimes it is possible to safe-spot by attacking a monster 1 square out of its wander radius. Making attacks in this manner is often termed "safe spotting" or simply "safe-ing". How "safe" a spot really is often depends on circumstances:
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dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:hitman/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
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Target
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  • Self
abstract
  • Safe Spot is a side mission available in S.T.A.L.K.E.R.: Call of Pripyat.
  • A safe spot is a position from which a monster may be attacked using Ranged or Magic combat or using a halberd over an obstacle without retaliation. Sometimes it is possible to safe-spot by attacking a monster 1 square out of its wander radius. Making attacks in this manner is often termed "safe spotting" or simply "safe-ing". This works because NPCs, and some automatic player movements, always move directly toward their target and do not detour around obstacles if that would mean moving away. Larger monsters may also end up snagged on a corner, even if it looks like they do have an almost direct path. How "safe" a spot really is often depends on circumstances: * It is not possible to reliably use safe spot tactics against other players, though a temporary advantage can be gained. * It is not possible against opponents, whether a player or an NPC/monster, who use a ranged or magic attack. Standing outside their patrol area will force them to retreat, luring the player from the safespot. * It can be difficult to reach a safe position against aggressive monsters. Some safe spots are only effective once the monsters have become tolerant. * Monsters that retreat cannot be reliably safe spotted however, longbows and spells sometimes have a range long enough to hit the enemy at the farthest retreating location. * Common examples of safespots include fences, rocks, elevated areas and even rivers.
  • Safe spot (so named for the purpose of this wiki) is a feature introduced in Hitman: Absolution. It allows 47 to do something that would be considered normal in whatever outfit he is wearing, thus temporarily allowing him to escape suspicion entirely. They are always permanent and cannot be moved.
is Quests of