PropertyValue
rdf:type
rdfs:label
  • Sam & Max
rdfs:comment
  • Sam & Max is a media franchise focusing on the fictional characters of Sam and Max, the Freelance Police. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series.
  • Sam & Max Hit the Road is a graphic adventure computer game released by LucasArts during the company's adventure games era. The game was originally released for DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.
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Creators
Platforms
Edge
  • 9
Series
  • Sam & Max
Name
  • Sam & Max Hit the Road
Genre
ImageSize
  • 250
Caption
  • Sam and Max in artwork by Steve Purcell
  • (The cover art for Sam & Max Hit the Road was drawn by creator Steve Purcell. Max drives the seemingly indestructible DeSoto Adventurer while Sam clings to the windshield.)
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Width
  • 35.0
Character Name
  • Sam & Max, Freelance Police
Title
  • Sam & Max Hit the Road
Media
converted
  • y
Input
GR
  • 84.0
State
  • plain
Modes
ID
  • /sam-max-hit-the-road
Sortkey
  • Sam & Max
Debut
  • "Monkeys Violating The Heavenly Temple"
Released
  • 1995
  • 2002
  • November 1993
  • DOS:
  • Windows:
  • Mac OS:
Engine
  • SCUMM
  • iMUSE
Developer
Source
  • Steve Purcell on finding balance between story and puzzles.
Composer
Quote
  • "You try to be aware of the amount of time you have players sitting and watching as opposed to interacting. Fortunately a lot of the humor came out of the way that the characters would respond to the player’s actions. Even observing something in the room could produce a funny response in which case the interactivity IS doing the work of the story"
Publisher
  • LucasArts
Designer
Requirements
  • 4
  • 256
  • 386
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abstract
  • Sam & Max is a media franchise focusing on the fictional characters of Sam and Max, the Freelance Police. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series. The characters are a pair of anthropomorphic, vigilante Private investigators based in a dilapidated office block in New York City. Sam is a calculative six-foot dog wearing a suit and a fedora, while Max is a short and aggressive "hyperkinetic rabbity thing". Both enjoy solving problems and cases as maniacally as possible, often with complete disregard for the law. Driving a seemingly indestructible black-and-white 1960 DeSoto Adventurer, the pair travel to many contemporary and historical locations to fight crime, including the Moon, Ancient Egypt, the White House and the Philippines, as well as several fictitious locations. The series has been very successful despite its relatively limited amount of media, and has gathered a significant fan base. However, the franchise did not gain more widespread recognition until after the 1993 release of LucasArts' Sam & Max Hit the Road, which cultivated interest in Purcell's original comics. Sam & Max Hit the Road is regarded as an exceptional adventure game and an iconic classic of computer gaming in the 1990s. Subsequent video games and the television series have also fared well with both critics and fans; critics consider the episodic video games to be the first successful application of the episodic distribution model.
  • Sam & Max Hit the Road is a graphic adventure computer game released by LucasArts during the company's adventure games era. The game was originally released for DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery. LucasArts began development of the game in 1989, wanting to use new settings and characters after the success of the past Maniac Mansion and Monkey Island adventure titles. Series creator Steve Purcell, then a LucasArts employee, was one of the lead designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed by Michael Land and Peter McConnell. The game was one of the first to incorporate full voice talent for its characters; the two titular characters were voiced by professional voice actors Bill Farmer and Nick Jameson. The game received critical acclaim on release, and was praised for its humor, voice acting, graphics, music and gameplay. It is now regarded as a classic adventure game and is often listed in publishers' lists of top games of all time. Several attempts to produce sequels were cancelled, ultimately resulting in the franchise moving from LucasArts to Telltale Games.