PropertyValue
rdfs:label
  • Vita Pulse (3.5e Maneuver)
rdfs:comment
  • With a burst of light, you release your spiritual energy, losing power but restoring the bodies and spirits of others in your wind of positive energy. When you initiate this maneuver, you may sacrifice up to 5 hp per initiator level, and in return cure 5 hp for every 5 hp you sacrificed to all targets within range. While this is generally used to heal allies, you may target undead, in which case they are dealt 5 damage per every 5 hp you sacrificed, with a Will save DC 17 + Wisdom for half. This maneuver is a supernatural ability.
Summary
  • You sacrifice your own life force to empower the lives of others.
dcterms:subject
Author name
  • Eiji-kun
prereq
  • Three Anima River maneuvers
LVL
  • 7
dur
  • Instantaneous
dbkwik:dungeons/property/wikiPageUsesTemplate
Range
  • 60
date created
  • 3
Status
  • Complete
Discipline
  • Anima River
Name
  • Vita Pulse
Type
  • Boost
save
  • Will half
Initiation
  • Standard
tsea
  • ta
Subj
  • Up to one creature per initiator level in a 60 ft. radius
abstract
  • With a burst of light, you release your spiritual energy, losing power but restoring the bodies and spirits of others in your wind of positive energy. When you initiate this maneuver, you may sacrifice up to 5 hp per initiator level, and in return cure 5 hp for every 5 hp you sacrificed to all targets within range. While this is generally used to heal allies, you may target undead, in which case they are dealt 5 damage per every 5 hp you sacrificed, with a Will save DC 17 + Wisdom for half. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River