PropertyValue
rdfs:label
  • Hydralisk (4e Monster)
rdfs:comment
  • The hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. In the past, they commonly reached 5.5 meters in length and could draw themselves up to over 2.4 meters in height, however, hydralisks have evolved to be much larger. Since hydralisks move relatively slowly over open terrain, it is common for them to burrow and await their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, hydralisks can even climb vertical surfaces.
Level
  • 11
  • 21
Strength
  • 15
  • 20
Alignment
  • Unaligned
dcterms:subject
Author name
  • Techpriest88
Will
  • 24
  • 34
Reflex
  • 25
  • 35
Fortitude
  • 22
  • 32
conbonus
  • +15
  • +8
strbonus
  • +15
  • +7
dexbonus
  • +11
  • +18
Initiative
  • +11
  • +18
Intelligence
  • 5
Wisdom
  • 18
  • 23
Recharge
  • encounter
  • at-will
Charisma
  • 6
senses
  • Perception +14, darkvision
  • Perception +21, darkvision
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 4
Origin
  • aberrant
Skills
  • Athletics +12
  • Athletics +20
Speed
  • 66
Editing
  • Please suggest on talk page.
Status
  • Complete.
Dexterity
  • 22
  • 27
Role
  • Artillery
  • Elite Artillery
Name
  • Talons
  • Hunter Killer
  • Ambushing Barrage
  • Defensive Agility
  • Evasive Volley
  • Hydralisk
  • Hydralisk Rage
  • Needle Spines
  • Serpentine Grace
Type
  • magical beast
  • and/or
Languages
  • --
Keywords
  • Mount
  • zerg
Constitution
  • 16
  • 21
XP
  • 600
  • 6400
AC
  • 23
  • 33
HP
  • 112
  • 197
Action
  • standard
  • move action
  • standard, usable only when burrowed
Effect
  • 172800.0
  • 345600.0
  • When bloodied, the hydralisk deals an additional 2 damage with attacks and may no longer use serpentine grace.
  • An infested zerg using the hydralisk as a mount adds +2 to its AC and Reflex defenses.
  • When bloodied, the hunter killer deals an additional 4 damage with attacks and may no longer use serpentine grace.
  • Range 10; +18 vs. AC; 2d10 + 12 damage.
  • Range 20; +18 vs. AC; 1d10 + 6 damage.
  • Range 20; +28 vs. AC; 2d10 + 7 damage.
  • The hunter killer shifts 2 squares.
  • The hydralisk shifts 2 squares.
  • The hunter killer makes a talons or needle spines attack, shifts two squares, and makes a needle spines attack against a different target.
  • Area burst 1 within 10; +16 vs. AC; 4d10 + 7 damage.
Size
  • Large
actionpoints
  • 1
bloodied
  • 56
  • 98
wisbonus
  • +16
  • +9
intbonus
  • +2
  • +7
chabonus
  • +3
  • +8
savingthrows
  • +2
abstract
  • The hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. In the past, they commonly reached 5.5 meters in length and could draw themselves up to over 2.4 meters in height, however, hydralisks have evolved to be much larger. Since hydralisks move relatively slowly over open terrain, it is common for them to burrow and await their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, hydralisks can even climb vertical surfaces. Hydralisks may attack directly with scythe-like arms or, more commonly, strike from a distance with volleys of armor-piercing spines. Hundreds of spines are stored in the upper carapace plates and covered by flaps. The flaps fold back before the spines fire, a process which gives a few seconds warning to an impending volley.1