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  • Throwing Weapons
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  • List of throwing weapons: File:FLASHBANG.png|Flashbang File:HEGRENADE.png|Grenade File:SMOKEGRENADE.png|Smoke Grenade
  • Unlike improvised thrown weapons, the category of throwing weapons includes knives, axes, hammers, and just about anything optimized for throwing in combat. What makes these weapons special is their construction. A fine balance allows them to be thrown accurately and with a good chance of dealing some damage. Obviously, the heavier the weapon, the more damage it will deal. And because it is thrown, stronger people can deal a great deal more damage than they could with a bow. On the other hand, throwing weapons weigh more than bows and cost more to use in the end.[2a]
  • Throwing Weapons (also known as Thrown Weapons) are weapons in Diablo II that can be hurled manually in a straight line towards the cursor. Unlike Ranged Weapons, they do not use arrows or bolts, but instead have charges, which are depleted with each throw. Some thrown weapons have an ability to recover lost charges; alternatively, repair will replenish them to full capacity. Throwing Weapons cannot be socketed, making them peculiar weapon choices. The main types of throwing weapons are:
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dbkwik:warhammerfantasy/property/wikiPageUsesTemplate
abstract
  • List of throwing weapons: File:FLASHBANG.png|Flashbang File:HEGRENADE.png|Grenade File:SMOKEGRENADE.png|Smoke Grenade
  • Unlike improvised thrown weapons, the category of throwing weapons includes knives, axes, hammers, and just about anything optimized for throwing in combat. What makes these weapons special is their construction. A fine balance allows them to be thrown accurately and with a good chance of dealing some damage. Obviously, the heavier the weapon, the more damage it will deal. And because it is thrown, stronger people can deal a great deal more damage than they could with a bow. On the other hand, throwing weapons weigh more than bows and cost more to use in the end.[2a]
  • Throwing Weapons (also known as Thrown Weapons) are weapons in Diablo II that can be hurled manually in a straight line towards the cursor. Unlike Ranged Weapons, they do not use arrows or bolts, but instead have charges, which are depleted with each throw. Some thrown weapons have an ability to recover lost charges; alternatively, repair will replenish them to full capacity. Throwing Weapons cannot be socketed, making them peculiar weapon choices. All thrown weapons (except potions) can also be used as normal weapons, but deal less damage with melee hits, and less than weapons that are specifically meant for close combat. When used in melee, thrown weapons do not deplete charges. The main types of throwing weapons are: * Knives: Light damage, can be used in both range and melee. * Axes: A bit heavier than knives, they deal a bit more damage. They can be used both at range and at melee. * Javelins: Better damage, but smaller number, they can be used both at range and at melee. Javelins exist in Amazon-specific class variants. * Potions: The damage changes a lot between items. They could be explosive (Fire damage) or Gas (Poison Damage). Potions of this type can be used only at range. In Diablo III, Thrown weapons do not exist (possibly due to their low popularity in the second game); however, some skills, like Ancient Spear, Weapon Throw, Fan of Knives or Impale, are animated as throwing weapons instead. Throwing Weapons Normal Throwing Weapons — Throwing Knife • Balanced Knife • Throwing Axe • Balanced AxeExceptional Throwing Weapons — Battle Dart • War Dart • Francisca • HurlbatElite Throwing Weapons — Flying Knife • Winged Knife • Flying Axe • Winged Axe Weapons General — Axes (2-Handed) • Bows • Crossbows • Daggers • Javelins • Maces (2-Handed) • Polearms • Scepters • Spears • Staves • Swords (2-Handed) • Throwing Weapons • WandsClass-specific — Amazon Weapons • Ceremonial Knives • Daibo • Fist Weapons • Flails (2-Handed) • Hand Crossbows • Katars • Mighty Weapons (2-Handed) • Orbs • Wands
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