PropertyValue
rdf:type
rdfs:label
  • Zero Racers
rdfs:comment
  • Zero Racers (also known as G-Zero) was a game that was planned to be released on the Virtual Boy. Developed and published by Nintendo, it was meant to be the next installment in the F-Zero series. It was going to be released in the Fall of 1996, but was canceled because of the Virtual Boy's failure. An image of the game was revealed in Nintendo Power V86. Four vehicles were confirmed in the Nintendo Power issue. In the final game there would have been 15 courses and three circuits. Courses A2-A5 were revealed in the magazine.
  • Zero Racers (G-Zero) was a cancelled game for the Virtual Boy that was in development alongside F-Zero X that was close to completion. A prototype exists, since the game was previewed by Nintendo Power and was seen at E3 1996. Gameplay differs in one important point from its predecessor and all F-Zero games released afterwards. In Zero Racers, it is possible to speed through the three physical dimensions of space in the turning tunnels.
dcterms:subject
system1NA
  • Canceled
dbkwik:nintendo/property/wikiPageUsesTemplate
Genre
  • Racing
Type
  • Game
fix
  • a
Title
  • Zero Racers
System
  • Virtual Boy
Class
  • X
Modes
  • Single player
Developer
Publisher
abstract
  • Zero Racers (also known as G-Zero) was a game that was planned to be released on the Virtual Boy. Developed and published by Nintendo, it was meant to be the next installment in the F-Zero series. It was going to be released in the Fall of 1996, but was canceled because of the Virtual Boy's failure. An image of the game was revealed in Nintendo Power V86. Four vehicles were confirmed in the Nintendo Power issue. In the final game there would have been 15 courses and three circuits. Courses A2-A5 were revealed in the magazine.
  • Zero Racers (G-Zero) was a cancelled game for the Virtual Boy that was in development alongside F-Zero X that was close to completion. A prototype exists, since the game was previewed by Nintendo Power and was seen at E3 1996. Gameplay differs in one important point from its predecessor and all F-Zero games released afterwards. In Zero Racers, it is possible to speed through the three physical dimensions of space in the turning tunnels.