PropertyValue
rdfs:label
  • Classic Mode
  • Classic mode
  • Classic Mode
rdfs:comment
  • Classic is the primary game mode featured in the Bejeweled series. This is the basic mode with no time limit at all. The aim is to move the gems to make a row of 3, with each row of 3 you make they will shatter and bring others to the grid on the same row of where the smashed. Each time a row of 3 has been smashed the bar at the bottom will advance, fill the bar to go to the next stage. The game ends when there is no possible moves.
  • Classic Mode is een spelvorm in de Super Smash Bros. serie. De bedoeling is om je door een aantal levels heen te werken en het einde te halen.
  • Classic Mode refers to the traditional gameplay mode used in the Fire Emblem since Fire Emblem: Shadow Dragon and the Blade of Light. This mode was officially given a name in Fire Emblem: New Mystery of the Emblem in Japan and in Fire Emblem Awakening for international audiences.
  • In response to some longtime fans' dissatisfaction with the format introduced in Tony Hawk's Pro Skater 4, Neversoft has added a classic mode, which allows players to skate through both new and remade classic levels in the traditional 10-goal, two-minute time limit mode that was present in Tony Hawk's Pro Skater, Tony Hawk's Pro Skater 2 and Tony Hawk's Pro Skater 3, complete with the stat points scattered all around the levels. In classic mode, the player chooses from one or two levels in which to attempt to complete enough goals to advance. All of the "remade" levels are accessible only through "Classic Mode" although once unlocked, it is possible to use them in any mode except "Story Mode".
  • Classic is a mode featured in Battlefield 4, introduced in the Fall 2014 update. The mode changes the in-game rules in a manner similar to Hardcore, allowing players to experience gameplay similar to older games such as Battlefield 2.
  • Classic mode was a new gamemode after the bounty hunter DLC. Beta first started on November 3rd 2016 and finish on the 7th. It was re-added back into the multiplayer playlist on the 3rd February 2017 through the Patch 1.20 update.
  • Classic mode is a single-player mode in Super Smash Flash and Super Smash Flash 2, where the player fights in a series of battles, one after the other, culminating with a fight against Master Hand.
  • Classic Mode (シンプル, Simple) is a mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 that serves as the successor to the 1P Game of Super Smash Bros. The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the Board the Platforms bonus game was removed for Melee, replaced by Snag the Trophies. In Brawl, Snag the Trophies a
  • The Classic mode will have a total of 15 stages. Including the battle with the Master Hand (and Crazy Hand depending on the difficulty setting), but not including the bonus stages. The bonus stages will appear after stages 5 and 10. The first 5 stages feature only first-party characters. After that is a Target Smash. Stages 6-10 feature only third-party characters. After that is a new bonus stage similar to the "Grab the Trophies" bonus stage in Melee except that you also grab stickers, and you don't try to knock them into a certain area but rather jump and grab them as they fall from the sky. At the end of this, the trophies and stickers are added to your total and coins are added to your total depending on how many trophies and stickers you grabbed. Watch out as bombs also fall from the
  • Classic Mode is a Solo mode in Smash Bros. games . You must defeat random characters in their home stages. The stages go all the way until you reach stage 12, which you must then defeat Master Hand. Once you've successfully defeated him, you will get your character's trophy. You will be first sent to the Character Roll Call screen which is a laser mingame where you must shoot the names that appear. During Classic Mode in Super Smash Bros. Brawl, two stages are a Target Smash!! minigame where you must break the Targets before time runs out. In Super Smash Bros. Melee, only one Target Smash!! is in Classic Mode. The other minigame is Snag the Trophies, where you must attack trophies and get them into the center. Before the battle with Master Hand in Super Smash Bros. Brawl you must defeat 3
FraM
  • Classic
  • Original
GerM
  • Classic
  • Original
dcterms:subject
GER
  • Original
  • Klassisch
jap
  • クラシック
dbkwik:battlefield/property/wikiPageUsesTemplate
dbkwik:fireemblem/property/wikiPageUsesTemplate
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
dbkwik:uncharted/property/wikiPageUsesTemplate
dbkwik:bejeweled/property/wikiPageUsesTemplate
Name
  • Classic
FRA
  • Original
  • Classique
JapR
  • Kurashikku
spam
  • Classic
por
  • Clássico
Image
  • Bejeweled 3 Classic Mode Level 1.png
Spa
  • Clásico
JapM
  • Classic
ItaM
  • Classic
Ita
  • Classico
  • Classica
Chi
  • 经典
PorM
  • Classic
ChiR
  • Jīngdiǎn
ChiM
  • Classic
VideoID
  • 0
  • eRrtT1AMrGo
GameTitle
  • Bejeweled 3
  • Bejeweled 2
abstract
  • Classic is the primary game mode featured in the Bejeweled series. This is the basic mode with no time limit at all. The aim is to move the gems to make a row of 3, with each row of 3 you make they will shatter and bring others to the grid on the same row of where the smashed. Each time a row of 3 has been smashed the bar at the bottom will advance, fill the bar to go to the next stage. The game ends when there is no possible moves.
  • Classic Mode is een spelvorm in de Super Smash Bros. serie. De bedoeling is om je door een aantal levels heen te werken en het einde te halen.
  • Classic Mode refers to the traditional gameplay mode used in the Fire Emblem since Fire Emblem: Shadow Dragon and the Blade of Light. This mode was officially given a name in Fire Emblem: New Mystery of the Emblem in Japan and in Fire Emblem Awakening for international audiences.
  • The Classic mode will have a total of 15 stages. Including the battle with the Master Hand (and Crazy Hand depending on the difficulty setting), but not including the bonus stages. The bonus stages will appear after stages 5 and 10. The first 5 stages feature only first-party characters. After that is a Target Smash. Stages 6-10 feature only third-party characters. After that is a new bonus stage similar to the "Grab the Trophies" bonus stage in Melee except that you also grab stickers, and you don't try to knock them into a certain area but rather jump and grab them as they fall from the sky. At the end of this, the trophies and stickers are added to your total and coins are added to your total depending on how many trophies and stickers you grabbed. Watch out as bombs also fall from the sky and stun your fighter. Stages 11-13 involve both first and third-party characters in special matches, such as metal and giant. After that, you face 3 characters followed by the traditional Master Hand battle.
  • In response to some longtime fans' dissatisfaction with the format introduced in Tony Hawk's Pro Skater 4, Neversoft has added a classic mode, which allows players to skate through both new and remade classic levels in the traditional 10-goal, two-minute time limit mode that was present in Tony Hawk's Pro Skater, Tony Hawk's Pro Skater 2 and Tony Hawk's Pro Skater 3, complete with the stat points scattered all around the levels. In classic mode, the player chooses from one or two levels in which to attempt to complete enough goals to advance. All of the "remade" levels are accessible only through "Classic Mode" although once unlocked, it is possible to use them in any mode except "Story Mode".
  • Classic is a mode featured in Battlefield 4, introduced in the Fall 2014 update. The mode changes the in-game rules in a manner similar to Hardcore, allowing players to experience gameplay similar to older games such as Battlefield 2.
  • Classic Mode (シンプル, Simple) is a mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 that serves as the successor to the 1P Game of Super Smash Bros. The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the Board the Platforms bonus game was removed for Melee, replaced by Snag the Trophies. In Brawl, Snag the Trophies and Race to the Finish were both removed, and a second Target Smash! round added. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme and is based on at least one universe (for instance, Stage 1 is based on The Legend of Zelda), where characters and sometimes stages are chosen by random, provided they match the theme. If the player loses all their stock, they are brought to the Continue screen with the respective option. Some points and coins - the number of which varies depending on the difficulty level - and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins. If the player is defeated in Classic Mode in Super Smash Bros. for Wii U, some of the prizes are deducted. In Super Smash Bros. for Nintendo 3DS, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In Super Smash Bros. for Wii U, players do not have the choice of paths; rather, they advance based on skill levels.
  • Classic mode was a new gamemode after the bounty hunter DLC. Beta first started on November 3rd 2016 and finish on the 7th. It was re-added back into the multiplayer playlist on the 3rd February 2017 through the Patch 1.20 update.
  • Classic mode is a single-player mode in Super Smash Flash and Super Smash Flash 2, where the player fights in a series of battles, one after the other, culminating with a fight against Master Hand.
  • Classic Mode is a Solo mode in Smash Bros. games . You must defeat random characters in their home stages. The stages go all the way until you reach stage 12, which you must then defeat Master Hand. Once you've successfully defeated him, you will get your character's trophy. You will be first sent to the Character Roll Call screen which is a laser mingame where you must shoot the names that appear. During Classic Mode in Super Smash Bros. Brawl, two stages are a Target Smash!! minigame where you must break the Targets before time runs out. In Super Smash Bros. Melee, only one Target Smash!! is in Classic Mode. The other minigame is Snag the Trophies, where you must attack trophies and get them into the center. Before the battle with Master Hand in Super Smash Bros. Brawl you must defeat 3 different characters at the same time. Already defeated characters cannot be defeated twice.
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