PropertyValue
rdf:type
rdfs:label
  • Spore Spawn
  • Spore Spawn
  • Spore Spawn
rdfs:comment
  • en:Spore Spawn Spore Spawn ist ein Zwischengegner aus Super Metroid. Er ist ein fleischfressender Vegetativ-Organismus der Carniflora Lebensform. Er lebt in Brinstar auf Zebes und besitzt einen Schutzpanzer, der sehr widerstandsfähig ist und von Waffen nicht durchdringbar ist. Nur im Schlund ist er verletztbar.
  • thumb|210px Spore Spawn (スポア・スポーン) est une boule biologique apparaissant dans Super Metroid. C'est un Kiru Giru Form ayant muté suite au contact avec le Phazon lors de l'explosion du Métroide Prime, un morceau de Phazon a été projeté sur Zebes. Il a traversé Crateria et Brinstar et a contaminé un Kiru Giru Form.
  • Spore Spawn (スポア・スポーン supoa supōn) is a miniboss in Super Metroid. Reached from the top of the large pink room in upper Brinstar, it guards the game's first set of Super Missiles. It is voiced by Kenji Yamamoto, one of the sound designers. [1]
  • The Spore Spawn is located in a secluded chamber in the upper levels of Brinstar, which is guarded by Ki-Hunters in the room that precedes it. Its central nervous system is found here, within a spiked globe attached to the wall by a large vine. Four pods are found on the ceiling above the "head" that generate poisonous spores, which the plant uses to defend itself. The Spore Spawn has green skin like most terran plants, but as it takes more damage, it gradually darkens to a rotten brown.
dcterms:subject
erster
Orte
  • Brinstar auf Zebes
dbkwik:metroid/property/wikiPageUsesTemplate
Games
  • Super Metroid
Reward
  • Super Missile
Name ja
  • スポア・スポーン
Name en
  • Spore Spawn
Name
  • Spore Spawn
Caption
  • Concept art.
Weakness
  • Open Core
Name ja romaji
  • supoa supōn
dbkwik:de.metroid/property/wikiPageUsesTemplate
Attacks
  • Sway, release harmful spores
Location
  • Brinstar
abstract
  • en:Spore Spawn Spore Spawn ist ein Zwischengegner aus Super Metroid. Er ist ein fleischfressender Vegetativ-Organismus der Carniflora Lebensform. Er lebt in Brinstar auf Zebes und besitzt einen Schutzpanzer, der sehr widerstandsfähig ist und von Waffen nicht durchdringbar ist. Nur im Schlund ist er verletztbar.
  • The Spore Spawn is located in a secluded chamber in the upper levels of Brinstar, which is guarded by Ki-Hunters in the room that precedes it. Its central nervous system is found here, within a spiked globe attached to the wall by a large vine. Four pods are found on the ceiling above the "head" that generate poisonous spores, which the plant uses to defend itself. The Spore Spawn has green skin like most terran plants, but as it takes more damage, it gradually darkens to a rotten brown. In battle, the Spore Spawn attacks by swinging its head around the room like and dropping spores from the ceiling at a very fast rate. Samus can shoot the spores to get pick-ups which restore Energy and Missiles. Every now and then, the head stops and opens up to reveal its core, a pulsating column of nervous tissue with a ring of crimson "eyes" in the middle. The core, obviously, is the only weak point on the Spore Spawn, and it must be attacked quickly (with the Charge Beam or Missiles) before it closes up and starts swinging around the room. As the plant takes more damage, the head starts to move faster, eventually getting fast enough to being nigh-unavoidable. When it is defeated, the head retracts and the whole room appears to wither away, changing from deep green to brown. Samus can then use the dead Spore Spawn's head as a stepping stone to get up to a shaft that eventually leads to the first Super Missile upgrade.
  • thumb|210px Spore Spawn (スポア・スポーン) est une boule biologique apparaissant dans Super Metroid. C'est un Kiru Giru Form ayant muté suite au contact avec le Phazon lors de l'explosion du Métroide Prime, un morceau de Phazon a été projeté sur Zebes. Il a traversé Crateria et Brinstar et a contaminé un Kiru Giru Form.
  • Spore Spawn (スポア・スポーン supoa supōn) is a miniboss in Super Metroid. Reached from the top of the large pink room in upper Brinstar, it guards the game's first set of Super Missiles. It is voiced by Kenji Yamamoto, one of the sound designers. [1]
is Bosses of