PropertyValue
rdf:type
rdfs:label
  • Warding Wind
  • Warding wind
rdfs:comment
  • Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 10 minutes A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects: • It deafens you and other creatures in its area. • It extinguishes unprotected flames in its area that are torch-sized or smaller. • The area is difficult terrain for creatures other than you. • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
  • Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 10 minutes A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects:
dcterms:subject
dbkwik:dnd4/property/wikiPageUsesTemplate
Range
  • Personal
Origin
  • Druid Utility 2
Keywords
  • Primal
flavor
  • Winds howl around you, shielding you from harm and hurling your attacker away.
Action
  • Immediate Interrupt
trigger
  • You are hit by a melee attack
Usage
  • Encounter
Effect
  • You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares
abstract
  • Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 10 minutes A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects: • It deafens you and other creatures in its area. • It extinguishes unprotected flames in its area that are torch-sized or smaller. • The area is difficult terrain for creatures other than you. • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind. • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 10 minutes A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects: * It deafens you and other creatures in its area. * It extinguishes unprotected flames in its area that are torch-sized or smaller. * The area is difficult terrain for creatures other than you. * The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind. * It hedges out vapor, gas, and fog that can be dispersed by strong wind.