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  • Replay Value
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  • That one sentence repeated over and over wouldn't make you want to view this page, would it? It's the same with video games - the same thing over and over gets boring after a while. Basically, replay value is how fun a game is after you've beaten it - either by starting a new game or by continuing the game after you've completed the main objective of it. This can be done in several ways: For examples on how not to do it, see Fake Longevity.
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abstract
  • That one sentence repeated over and over wouldn't make you want to view this page, would it? It's the same with video games - the same thing over and over gets boring after a while. Basically, replay value is how fun a game is after you've beaten it - either by starting a new game or by continuing the game after you've completed the main objective of it. This can be done in several ways: * Adding branches in a game to make it less linear, so you can experience different things in the same game. * Including a Karma Meter or Relationship Values so that every choice a player makes influences the game in a different way. * In RPGs and games with RPG Elements, having a number of different possible ways to build your main character or characters, such as specializing in weapons or magic. * Including some form of New Game+. * Including several bonus features, such as Bonus Bosses or Bonus Dungeons. * Great music. * Generating certain things, such as levels, randomly. * Options that affect the gameplay. * Difficulty Levels. * Including a map editor and other means for players to generate and share their own content * Varied enemies\environments that require different skills to pass, or even different styles of play. * And just creating a good game in general. For examples on how not to do it, see Fake Longevity.