PropertyValue
rdfs:label
  • Control Points
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  • These points are used to grant special power boosts to the team that has captured them. To do this, one or more players of a team must stand very close to them and a bar will appear on the player's HUD. First the bar will fill to one side (left if the player is on the blue team, right if is on the red team), that will "capture the point", giving the benefits to the team automatically; but if the player stays near the bar will start to fill again, this will "secure" the pillar, this is done to make it harder for enemy player to steal the control point quickly. Securing a control point takes twice as long than simply capturing it. Stealing and securing a control point takes even more time, as the player must first deplete the bar of the enemy team, and then fill it for his/her own team. The
  • The game has two teams: red and blue. Across the map are several points- platforms with gray, glowing orbs above them them, marked with a letter for distiction. When standing next to a point, a laser beam- with the color of the player's team- connects the tank to the orb, and the orb acts like a clock-like progress bar, slowly getting the team's color. When fully loaded, the point gets captured by the team. By going out of the range of a point (or dying) while it's still loading, it would gradually get back to its original state; capturing, however, keeps it fully-loaded.
dcterms:subject
dbkwik:tanki-online/property/wikiPageUsesTemplate
dbkwik:tankionline/property/wikiPageUsesTemplate
abstract
  • The game has two teams: red and blue. Across the map are several points- platforms with gray, glowing orbs above them them, marked with a letter for distiction. When standing next to a point, a laser beam- with the color of the player's team- connects the tank to the orb, and the orb acts like a clock-like progress bar, slowly getting the team's color. When fully loaded, the point gets captured by the team. By going out of the range of a point (or dying) while it's still loading, it would gradually get back to its original state; capturing, however, keeps it fully-loaded. If a player in one team approaches a point captured by the opposite team, standing next to the point would work in reverse: the loading bar would go from fully-colored and back to gray- at which point it returns to its default, non-captured gray state. Once deactivating a point, it can be captured again by either of the teams. A point's progress is determined by how many players are next to it. If there are more than one player of the same team, the loading speed would be doubled by the number of players. If players from the two teams are next to a point, the team with the most players will become the dominant, and the point would load in favor of their team; the speed will be calculated by subtracting the number of nearby players from the "smaller" team from the number of nearby players from the "larger" team.
  • These points are used to grant special power boosts to the team that has captured them. To do this, one or more players of a team must stand very close to them and a bar will appear on the player's HUD. First the bar will fill to one side (left if the player is on the blue team, right if is on the red team), that will "capture the point", giving the benefits to the team automatically; but if the player stays near the bar will start to fill again, this will "secure" the pillar, this is done to make it harder for enemy player to steal the control point quickly. Securing a control point takes twice as long than simply capturing it. Stealing and securing a control point takes even more time, as the player must first deplete the bar of the enemy team, and then fill it for his/her own team. The bar will deplete/fill faster the more players of the same team colaborate to capture the pillar. All maps feature three of these control points: * Health: Increases the health regeneration rate of all team members * Speed: Increases the overall speed of all team members by 25. * Damage: Increases the damage of all team members' weapons by 13% Generaly the health and damage pillars are near the team bases, leaving the speed control point in the middle of the map to be fought by the teams. In the game mode Annexation, the pillars no longer grant bonuses, but they give points over time to the team that has captured them. Additionally, John Adams for the red team, and Andromeda for the blue team, will inform to the whole team if a player is capturing a control point to their team, or if an enemy player is stealing one. When a player is glitched on neither team a gargled Free Drudge voice will direct the player, however crashing the game when they begin capturing a control point.