Property | Value |
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rdfs:comment | - The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
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Hitpoints | - + 1d8/2 cleric, + 1d4/2 for mages.
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race restriction | - Only half-elves. Gnomes can become Cleric / Illusionist, which is almost the same.
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able to cast priest spells | |
usable alignments | - Able to choose all alignments.
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weapon restrictions | - Able to use war hammers, clubs, maces, flails and morningstars, quarterstaffs and slings.
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notable professionals | |
quick weapon buttons | |
body armor restriction | - Can use all armour, except class-restricted body armour.
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quick spell buttons | |
cap proficiency points | - One for each proficiency.
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character abilities | |
class group | |
additional lore points | - +3 for the mage. +1 for the cleric.
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able to cast mage spells | |
shield restriction | - Able to wear all shields.
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additional proficiency points | |
headgear restriction | - All headgear can be worn.
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weapon slots | |
dbkwik:baldursgate/property/wikiPageUsesTemplate | |
Special Abilities | |
starting proficiency points | |
abstract | - The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As with all multi-class options haves some major advantages and disadvantages. The main advantage is that are being able to cast spells from both spellbooks, have a wider selection of weapons than single-class mages and are able to wear almost every piece of armor, headgear and shields. One major disadvantages are that the Cleric/Mage cannot cast mage spells while wearing body armor other than mage robes or Elven Chain Mail. In addition, Cleric/Mages can only become proficient with any weapon type. Cleric/Mages also level-up at a slower pace than single-class characters which affects their spell progression (for example, in BG 1 the mage is not able to cast lvl 5 spells, because of the experience cap). From the cleric's perspective this multi-class also gets less hit points than any single-class cleric. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
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is not usable by of | |
is Class of | |