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  • Better Than It Sounds/Video Game Genres
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  • Video Game Genres aren't immune to this either. * Adventure: Run around collecting stuff. * Fighting: Trade attacks with an opponent. * Beat'Em Up: Very uneven battle with food on the ground. * First-Person Shooter: A recreation of things that considered atrocious in real-life, but enjoyed by many people. * Platforming: Jump carefully. * Platform Hell: Asshole game designer tries to frustrate you. * Puzzle Game: A Sisyphean exercise in block arrangement. * Racing Game: Drive like you're terrifyingly sane. * Real Time Strategy: Think fast before the enemies wipe you. * Role-Playing: Beat the crap out of woodland creatures, rob the houses of people who can only say one sentence, and repeatedly get ripped off by hotels until you save the world. *
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Video Game Genres aren't immune to this either. * Adventure: Run around collecting stuff. * Fighting: Trade attacks with an opponent. * Beat'Em Up: Very uneven battle with food on the ground. * First-Person Shooter: A recreation of things that considered atrocious in real-life, but enjoyed by many people. * Platforming: Jump carefully. * Platform Hell: Asshole game designer tries to frustrate you. * Puzzle Game: A Sisyphean exercise in block arrangement. * Racing Game: Drive like you're terrifyingly sane. * Real Time Strategy: Think fast before the enemies wipe you. * Role-Playing: Beat the crap out of woodland creatures, rob the houses of people who can only say one sentence, and repeatedly get ripped off by hotels until you save the world. * MMORPG: In an endless test of patience, your success rests in the hands of the internet. * Roguelike: Get lost, die stupidly. * Rhythm Game: Hit various buttons in the right order at the right time. Quickly. * Shoot-Em-Up: Shoot enemies, dodge bullets. May have lots of bullets. * Survival Horror: Try not to die. Or go insane. Or wet yourself. * Tower Defense: Enemies cannot fire and try to run to the exit instead. * Turn-Based Strategy: Think carefully or else the enemy outperform you. * 4X: A disembodied, faceless leader micromanages every unit and every settlement of an empire. * Strategy RPG: Have The Big Guy beat the boss within an inch of his life so that the Tagalong Kid can finish him off. * Wide Open Sandbox: Do whatever you want.