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  • Speed Run
  • Speed run
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  • A speed run is an intentional attempt to complete a game in the fastest time possible. There are two types of speed runs: * Regular speedrun - A speed run that neglects using tools to assist the player. * Tool-assisted speedrun (TAS) - A speed run which uses tools, often through the use of emulators, to assist the player in completing the game in the fastest "game time" possible. Some tools used include reducing speed and save states.
  • You can read the wikipedia article about what a speed run is. In ADOM, a speed run is usually understood as an effort to finish the game (regular chaos gate closing and exit) in the lowest amount of turns possible. As one might expect, achieving that involves lots of nutty strategies and RNG cooperation.
  • A playthrough of a game with the intent of completing it as fast as possible for the purposes of entertainment and competition. There are two types of speedruns: "regular" and "tool-assisted". * Regular aka Realtime - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware. * Some regular runs are Segmented. Each segment consists of a level or group of levels. Instead of playing the entire game in one sitting, the player is tasked to get the best time possible for each segment, retrying each segment as much as desired. * Tool-assisted - Use Emulation to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events al
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:megaman/property/wikiPageUsesTemplate
abstract
  • A speed run is an intentional attempt to complete a game in the fastest time possible. There are two types of speed runs: * Regular speedrun - A speed run that neglects using tools to assist the player. * Tool-assisted speedrun (TAS) - A speed run which uses tools, often through the use of emulators, to assist the player in completing the game in the fastest "game time" possible. Some tools used include reducing speed and save states.
  • You can read the wikipedia article about what a speed run is. In ADOM, a speed run is usually understood as an effort to finish the game (regular chaos gate closing and exit) in the lowest amount of turns possible. As one might expect, achieving that involves lots of nutty strategies and RNG cooperation.
  • A playthrough of a game with the intent of completing it as fast as possible for the purposes of entertainment and competition. There are two types of speedruns: "regular" and "tool-assisted". * Regular aka Realtime - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware. * Some regular runs are Segmented. Each segment consists of a level or group of levels. Instead of playing the entire game in one sitting, the player is tasked to get the best time possible for each segment, retrying each segment as much as desired. * Tool-assisted - Use Emulation to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. In both versions, Sequence Breaking, route planning, and tight play are the key. There are also three subcategories: "100% run" (where the player tries to collect everything in the game as quickly as possible), "minimalist runs" (where the player skips all unnecessary items while still completing the game as quickly as possible), and the "pure speed run", also known as "any%" or "fastest time" (where the player skips as much of the game as is needed to achieve the best time). Speedruns are usually created as an attempt to show off one's skills, while still providing an entertaining video. (Most speedrun compilation sites have a requirement that the run must be reasonably entertaining, and under a certain length [usually 7-8 hours, with many being just a few minutes], to be accepted.) They are not for people who want to enjoy the plot or explore the world. Due to the many methods used in speedruns, and overall design of different games, It is not a good judge of how long a game is for the average player at all; for instance, there could be exploitable bugs that are only possible to pull off in a Tool Assisted run, and others that can be done in realtime with only a great deal of dedication, skill, and luck. A specific example of this: some Tool Assisted runs use glitches that require hitting left and right at the same time, or up and down at the same time; those ones are basically impossible on any standard unmodified controller. The optimal path can be radically changed at every step based on whether or not these bugs are used. Some series that are popular for speedrunning are Quake (the series which arguably started competitive speedrunning), Doom, Metroid, Super Mario Bros., The Legend of Zelda, and Mega Man. One of the most popular "regular" speedrun archive sites is Speed Demos Archive. For tool-assisted, technically perfect runs, try TAS Videos. For speedruns and speedrun races performed live for your viewing pleasure, head over to SpeedRunsLive.