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  • Mankind
  • Mankind
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  • Mannkind was a member of the Creatures Community and has made the genome for the Scorpio Norns for Creatures 2, and many cobs for Creatures 1. He lead the Wolfpack a.g.c faction as well as the Wolfpack/J.O.B Squad divisions of the Jolly Weeble Pirates faction.
  • From [[w:|]][[Category: derivations|Mankind]] mancynn (man +‎ -kind).
  • You can use the box below to create new pages for this mini-wiki. preload=Mankind/preload editintro=Mankind/editintro width=25
  • Mankind, also called Men and sometimes Humans, are a race of intelligent, mammalian humanoids dominant in the Old World. The race of Men were one of the last intelligent peoples of the Warhammer World to become civilised. However, they are now one of the most powerful and populous species spread across the globe and might be considered the dominant intelligent race of the Warhammer World since the civilisations of the High Elves and the Dwarfs entered their mutual states of decline. Men are the chief devotees of the Imperial god Sigmar, as well as the primary opponent of Chaos' continued incursions into the Old World. In a severe grip of irony however, Mankind is also the Dark Gods' greatest and most numerous servants.
  • Mankind, or simply man or men, was a race of intelligent, bipedal beings that befriended dolphinkind in Ecco the Dolphin: Defender of the Future. For many years, men and dolphins lived together in peace until their home planet Earth was attacked by a violent alien race who desired to conquer Earth known as the Foe. The Foe attempted to destroy both races by waging war on Earth, but Mankind and dolphinkind created a crystalline figure known as the Guardian to protect Earth from incoming Foe ships by projecting a force field around the entire planet. However, the Foe, refusing to surrender, made repeated attempts to find the Guardian's weak spot. Years later, a small Foe ship crashed into the Guardian's weak spot, which caused the Guardian itself to shatter to pieces and the sheild it projec
  • When mankind ventured out into space, we never suspected what was to come. Our first inhabited planet was less than thirty light-years away, far closer than we would have thought. The issue? Everyone was dead. Time went on, and we soon discovered that this was not an isolated occurrence. Species after species had killed each other and themselves off for one reason or another. Some had died off so early only a few stone monuments marked that they had ever been there, some had established empires spanning nearly a dozen systems. But always they were all dead, down to the last child.
  • Mankind is the group of creatures that were created by God in His image,compared to other animals. It was created to be a companion to God, and has been charged with the care of the earth and all life thereof. Originally, it was a perfect representation of God's creative genius and power; however, it fell from perfection when it acted independent from God, which broke the Adamic Covenant. This action has come to be known as the Original Sin. Ever since, humanity has struggled with God, and has entered several Covenants with Him. Because of humanity's selfishness and materialistic attitude, these Covenants have been broken. However, God made a new Covenant with humanity, that removes one's personal involvement in the atonement process, replacing it with a single sacrifice made by an interce
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  • Mankind is the group of creatures that were created by God in His image,compared to other animals. It was created to be a companion to God, and has been charged with the care of the earth and all life thereof. Originally, it was a perfect representation of God's creative genius and power; however, it fell from perfection when it acted independent from God, which broke the Adamic Covenant. This action has come to be known as the Original Sin. Ever since, humanity has struggled with God, and has entered several Covenants with Him. Because of humanity's selfishness and materialistic attitude, these Covenants have been broken. However, God made a new Covenant with humanity, that removes one's personal involvement in the atonement process, replacing it with a single sacrifice made by an intercessor to act on humanity's behalf.
  • When mankind ventured out into space, we never suspected what was to come. Our first inhabited planet was less than thirty light-years away, far closer than we would have thought. The issue? Everyone was dead. The entire planet was like that, a perfectly stable world with no issues that we could determine, and yet it seems the suicide rates were the greatest cause of death among the people. We don't know why, but they apparently had been doing this for some time. Years of study later showed that the reptile-like race had taken nearly ten times as long as we did to reach the industrial age, and had not gotten very far beyond that. Time went on, and we soon discovered that this was not an isolated occurrence. Species after species had killed each other and themselves off for one reason or another. Some had died off so early only a few stone monuments marked that they had ever been there, some had established empires spanning nearly a dozen systems. But always they were all dead, down to the last child. And so we traveled the stars, colonizing the lost homeworlds we found, along with others. We studied the creatures on many worlds, although none bore intelligent life. In time we studied the technology of the more advanced dead races, gleaming a scientific secret or two we had missed. It was rather amusing to see the scientific community collectively slap their heads when they see the simple ideas and concepts they had missed. Once, and just once, we found a sentient race still alive. On a planet with 3/4th the gravity of earth, a planet primarily dominated by jungles bore a race of insect-like scavengers. They were barely beyond the Stone Age, farming and agriculture still in its early days. We considered making contact, but in the end decided against it. They were a very violent race, and many would kill one another for the smallest detail. Suicide also seemed to be something they would resort to with little or no good reason. In fact the entire race seemed insane. Long-term observation showed that after hatching the individual would slowly but surely go insane, to the point where none reached old age. In fact the only reason this race had not yet gone extinct is a combination of high birth rates, short life spans, and a child being able to defend itself hours after birth. In any other race this bizarre affliction can and did drive them to extinction. For nearly seven hundred years, mankind grew and expanded. We did not find another living race during that time, or find out how we were immune. Many came up with theories, but none fit better than any others. Ethnic, religious, and cultural differences became less important when you were away from Earth, and in the end those who could not agree simply lived on different worlds. The UTA, United Terran Alliance, controlled over 87% of mankind's colonies from its seat of power on Earth. A few rogue factions cropped up, piracy and smuggling saw a rebirth in this new space age, and mankind went on as it always had. Then a moment that would change our history came. The UTA Dreadnought "Supremacy" was in essence a city in space. Constructed with our most advanced technology, to the point where systems were updated during construction, and having a length of nearly seven miles, it was the mightiest ship we had ever created. The Supremacy was sent to investigate a new world our long-range sensors show had space-age technology upon it. It was farther out than we had ever traveled before, but not by much. It was assumed that this would be just another dead world, that we might find some usable raw materials pre-harvested in the form of abandoned constructions in orbit. What we found was an outpost of a space-faring race, its people still alive and well. Dozens of ships were in orbit around a rocky empty world, along with a space dock to repair and refuel them. They were remarkably primitive compared to our own, and much smaller. The largest was perhaps the length of a football field, if that. From the scarring and damage, along with the derelict ship floating nearby of a different make, they had been fighting not too long ago. Our first contact did not go so well, however. We would later piece together what happened, and it went something like this. As soon as what might have at the time been the largest spaceship in the galaxy appeared on top of them, the race known as the Kondar were sent to the edge of panic. The commander tried to keep a disaster from occurring and ordered his ships not to open fire. Communications on both sides failed, we ourselves had long ago stopped carrying any equipment or training our crew for first-encounters, and apparently the Kondar had not had any first contacts of their own in hundreds of years. It also didn't help that our subspace communications were just advanced enough that the garbled words the poor Kondar picked up on their outdated systems sounded horribly sinister and alien even by the wide standards of the galaxy as it now was. One of the Kondar gunmen on the closest ship had a panic attack after hearing our garbled transmission. He fired upon the Supremacy, which in a placating gesture had lowered its shields. The shot was able to breach the hull at a single point, and cost the lives of three crewmen. The captain of Supremacy ordered the shields raised and a warning shot fired. Unlucky for the Kondar, the concept of warning shots was alien to them, and they did not stop to ask why the single shot had missed. It was a short fight. The Supremacy blew away a single craft to secure its escape victor; a sad but necessary tactic. This only hurt our reputation further, with what happened later. As we soon discovered, nearly 3% of the galaxy was part of what was known as the "Veil of Madness". Any race within this sector of space would slowly but surely go insane. Short jaunts were safe enough, but more than that and permanent damage to the mind would result. We had apparently been sitting in the galactic equivalent of the Bermuda Triangle, and had finally breached its edge. When the Kondar realized that both our entrance and escape vectors lead directly into the veil, a panic started. With surprising speed, news spread among their people, and among others, of what had happened. The story grew worse with each retelling, especially once it left official military reports. Tales of the titanic black ship that came from beyond the veil, sent out signals in a horrid dark language, obliterated dozens of the Kondar's finest warships in seconds for no reason, and then vanished like a ghost soon spread everywhere. Humanity had become the bogeymen of the universe. Raids from pirate groups further cemented our dark reputation, and in time we came to work with the role. Every attempt to convince people that we wanted fair negations was seen as a deception. Rather than fight a losing battle, we played to the role given to us. Soon we were seen as 'wicked but not unreasonable' and gained both fear and respect throughout the galaxy. Few humans appeared in view of aliens outside of deliberately frightening power armor, and human ambassadors used voice synthesizers to sound like that first garbled communication had. Looking back, it's actually worked out in our favor. After years of contact, most alien races know almost nothing about humans other than exaggerated horror stories; they rarely bother us, and the ones that do never return home. The only bit of info we were more than happy to share with them was the reason we can live in the veil. Turns out we were all a little crazy to start with. I think the fact that we're pulling the largest practical joke in the galaxy was already proof enough of that...
  • Mankind, or simply man or men, was a race of intelligent, bipedal beings that befriended dolphinkind in Ecco the Dolphin: Defender of the Future. For many years, men and dolphins lived together in peace until their home planet Earth was attacked by a violent alien race who desired to conquer Earth known as the Foe. The Foe attempted to destroy both races by waging war on Earth, but Mankind and dolphinkind created a crystalline figure known as the Guardian to protect Earth from incoming Foe ships by projecting a force field around the entire planet. However, the Foe, refusing to surrender, made repeated attempts to find the Guardian's weak spot. Years later, a small Foe ship crashed into the Guardian's weak spot, which caused the Guardian itself to shatter to pieces and the sheild it projected around Earth was disabled. Afterwards, the Foe began their descent to Earth. However, a young dolphin named Ecco, repaired the guardian, But was too late to stop the Foe from reaching Earth. A large Foe vessel then used a vortex to rob the dolphins of their five traits: Intelligence, Ambition, Compassion, Wisdom, and Humility. Noticing what the Foe were doing, Ecco quickly dived into the vortex after the traits. With the traits of dolphinkind missing, the Foe altered Earth's history into a nightmarish world where dolphins were weak and gullible and mankind itself had been extinct for unknown reasons. Ecco discovered that mankind had created a superweapon known as the "Engine of Salvation" to repel and destroy the Foe, but the machine destroyed both races and a majority of dolphins. Ecco retrieved Intelligence and Ambition after destroying the "Engine of Salvation", which made time alter again into another nightmarish world where dolphins became aggresive species that drove mankind into exile. These dolphins then organized themselves into a warlike clan while the remaining peaceful dolphins became outcasts. After Ecco retrieved Compassion and Wisdom and defeated Mutaclone, who was the supreme leader of the Clan, time altered a third time into a dark Foe world where the Foe Queen, the ruler of the Foe race, ruled Earth with an iron fist and came in possession of Humility. Ecco destroyed the Foe hatchery and destroyed the Foe Queen's heart, thus killing the Foe Queen for good. Ecco then escaped and returned to the present, taking Humility with him. With the Foe vanquished, men and dolphins were complete. As a reward for his heroic deeds, the dolphins created a silver statue of Ecco next to the restored Guardian as a sign of respect towards Ecco, who was residing in the dolphin city of atlantis.
  • Mankind, also called Men and sometimes Humans, are a race of intelligent, mammalian humanoids dominant in the Old World. The race of Men were one of the last intelligent peoples of the Warhammer World to become civilised. However, they are now one of the most powerful and populous species spread across the globe and might be considered the dominant intelligent race of the Warhammer World since the civilisations of the High Elves and the Dwarfs entered their mutual states of decline. Men are the chief devotees of the Imperial god Sigmar, as well as the primary opponent of Chaos' continued incursions into the Old World. In a severe grip of irony however, Mankind is also the Dark Gods' greatest and most numerous servants. It is a very common knowledge that the race of Men is known to be highly susceptible to the influences of Chaos. Unlike the High Elves, Mankind has only just begun the transition into a race that can fully utilize the Winds of Magic. As yet, very few humans are able to cast spells, though this number is slowly increasing as the centuries pass. However, most human wizards lack the mental discipline or inner strength to prevent themselves from causing arcane mishaps or the capability to access all the Winds of Magic simultaneously, like the greatest of the Elven Archmagi. Humans have a highly developed brain, which is capable of abstract reasoning, language, introspection, and problem-solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, allowed humans to make greater use of tools, much like the other humanoid intelligent races of the Warhammer World. Other higher-level thought processes of humans, such as self-awareness, rationality, and sapience, are considered to be defining features of what constitutes a "person", though such features are shared with the other major intelligent species Men share the Warhammer World with, such as the Elves, the Dwarfs, and the Greenskins (some might question this last one). Like most higher primates, humans are social animals. However, humans are uniquely adept at utilising systems of communication for self-expression, the exchange of ideas, and organisation. Humans create complex social structures composed of many cooperating and competing groups, from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. With humans present across the world and having adapted to every possible environment, they are currently the Warhammer World's dominant intelligent race. The current population of Men on the Warhammer World numbers in the hundreds of millions. Humans are noted for their desire to understand and influence their environment, seeking to explain and manipulate phenomena through science, philosophy, mythology, and religion. This natural curiosity has led to the development of advanced tools and skills, which are passed down culturally, though cultural stagnation or even retrogression is possible, as the grim history of the Elder Races of the Warhammer World so readily demonstrates.
  • Mannkind was a member of the Creatures Community and has made the genome for the Scorpio Norns for Creatures 2, and many cobs for Creatures 1. He lead the Wolfpack a.g.c faction as well as the Wolfpack/J.O.B Squad divisions of the Jolly Weeble Pirates faction.
  • From [[w:|]][[Category: derivations|Mankind]] mancynn (man +‎ -kind).
  • You can use the box below to create new pages for this mini-wiki. preload=Mankind/preload editintro=Mankind/editintro width=25