PropertyValue
rdf:type
rdfs:label
  • Shambler
rdfs:comment
  • ?
  • Your traditional zombie movie zombie, it's slow moving and stupid, but it makes up for it with it's powerful punch. You can almost always avoid these unless you have to go somewhere where they are. They are almost never worth shooting at, because they eat up bullets like... like something that eats bullets. They're dirt cheap for the Zombie Master, so don't bother killing them unless you have to. Key note: These guys tear up barricades faster than Chuck Norris, so either barricade well or hope the Zombie Master can't get any of them near you.
  • File:Quake1.gif In Quake, a Shambler is a large yeti-like beast with a blood-stained shaggy coat, a very large mouth displaying enormous fangs, no visible eyes, and sharp claws. The Shambler has a complete lack of facial expression. Its furious melee claw smash does enormous damage, and at a distance, it can attack by projecting a bolt of electricity towards its opponent. Its electric attack will only work if it sees its enemy when it ends its charging up animation. Otherwise, it'll miss.
  • Shamblers are enemies from Den of Secrets.
  • They were previously called "night horrors."
  • Name: Magnus "The Shambler" Mertuku Race: Troll Class: Mage Professions: Tailoring and Enchanting Relations: Arete, Omambarti, and Lokke. Affiliation: Enigma Appearance: A troll of signature lank and height, Mertuku's stride is the only thing differing him from most trolls. When walking, he may appear to have an awkward swagger; especially while wearing his choice robes, being mindful of his steps and all. Being of the Winterax tribe and slightly seasoned, he has a lighter blue complexion and several age marks on his face with straw-like white hair surrounding his nearly bald head.
  • Level: , Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text Duration: Seven days or seven months (D); see text Saving Throw: None Spell Resistance: No
  • The shambler is a monster in the Playstation version of Crusaders of Might and Magic. It is the weakest member of the Legion of the Fallen, similar to the skeleton warrior in the PC version. It is the first enemy unit that Drake encounters. They are very common in the early parts of the game. They tend to be found in groups, or together with a twice born. Usually, a shambler is armed with a mace, and carries 70 gold.
  • Summoned by the Queen of Thorns's Summon Shambler skill.
  • The Shambler has appeared with the SURGE phenomenon but hasn't been classified yet.
  • Shambler is a Polish professional wrestler, currently working for Extreme Wrestling Federation in Poland. He is best known for his appearances in the Polish Championship Wrestling (PCW).
  • Shamblers were a spawn of dark side Alchemy. They were created by Sorzus Syn during the Hundred Year Darkness. Lessons learned in the creation of Shamblers, Howlers, and Pit Horror lead to the creation of Leviathans.
  • School conjuration (creation); Level Geomancer 9; Domain plant 9 CASTING Casting Time 1 standard action Components V, S Range medium (100 ft. + 10 ft./level) Effect three or more shambling mounds, no two of which can be more than 30 ft. apart; see text Duration 7 days or 7 months (D); see text Saving Throw none; Spell Resistance no
  • Shamblers are undead creatures created by an unknown chemical substance (assumed, if not heavily implied, to be the earliest invention of the Da'at Yichud) originally discovered in the Parchments of Constinople by King Otto I (which he first assumed to be a gift from God, but due to its destructive and uncontrollable nature he began to believe it to be the work of the Devil). Using the fragmented material, he was able to use the substance to make beasts of war.
Level
  • 4
  • 85
Strength
  • 30
Main Character
  • Shambler; Shambler__Marvel_Two-In-One_Vol_1_34.jpg
Alignment
  • Face
Attack
  • *Lightning *Claw *Smash
dcterms:subject
Ice
  • 50
Mind
  • 25
Lightning
  • 50
holy
  • 50
Air
  • 25
Normal
  • 30
current efeds
previous efeds
RateOfFire
  • 0.500000
Wrestling Style
  • technical
  • power
  • brawler
DMG
  • 200
gib
  • -60
dbkwik:ewrestling/property/wikiPageUsesTemplate
dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
dbkwik:marvel/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:quake/property/wikiPageUsesTemplate
dbkwik:shadowrun/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:wolfenstein/property/wikiPageUsesTemplate
dbkwik:demigod/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Found
  • Quake
Realm
  • Mortis Dramoris
Range
  • 14
Water
  • 25
  • 50
GP
  • 400
Speed
  • 6
Armor
  • 0
  • 2989
Blood
  • 50
Fire
  • 25
  • 50
Name
  • Shambler
Record
  • 7
dbkwik:gothador/property/wikiPageUsesTemplate
dbkwik:dark-fall/property/wikiPageUsesTemplate
dbkwik:darkfall/property/wikiPageUsesTemplate
dbkwik:ezpz-rpg/property/wikiPageUsesTemplate
dbkwik:testing1234/property/wikiPageUsesTemplate
exp
  • 1600
Designation
Body
  • 25
spirit
  • 25
trans
  • 50
Height
  • 193.0
ATT
  • 800
DEF
  • 80
Music
  • "Pump the plastic heart" by
Names
  • El Masturbator
XP
  • 6000
Class
  • Mimic
AC
  • 200
Light
  • 10
Stats
  • 2
  • 3
  • 4
  • Intelligence
  • Strength
  • Agility
  • Vitality
Others
  • Shambler; Shambler Ghost Rider 2099 Vol 1 18.jpg
Dark
  • 45
  • 50
Earth
  • 25
Quality
  • Rare
  • Epic
  • Legendary
Debut
  • --12-01
  • PCW Szalenstwo w Klatce
HP
  • 150
  • 600
  • 2000
Damage
  • 30
Health
  • 675
wikipage disambiguates
abstract
  • ?
  • Your traditional zombie movie zombie, it's slow moving and stupid, but it makes up for it with it's powerful punch. You can almost always avoid these unless you have to go somewhere where they are. They are almost never worth shooting at, because they eat up bullets like... like something that eats bullets. They're dirt cheap for the Zombie Master, so don't bother killing them unless you have to. Key note: These guys tear up barricades faster than Chuck Norris, so either barricade well or hope the Zombie Master can't get any of them near you.
  • File:Quake1.gif In Quake, a Shambler is a large yeti-like beast with a blood-stained shaggy coat, a very large mouth displaying enormous fangs, no visible eyes, and sharp claws. The Shambler has a complete lack of facial expression. Its furious melee claw smash does enormous damage, and at a distance, it can attack by projecting a bolt of electricity towards its opponent. Its electric attack will only work if it sees its enemy when it ends its charging up animation. Otherwise, it'll miss.
  • Shamblers are enemies from Den of Secrets.
  • They were previously called "night horrors."
  • Name: Magnus "The Shambler" Mertuku Race: Troll Class: Mage Professions: Tailoring and Enchanting Relations: Arete, Omambarti, and Lokke. Affiliation: Enigma Appearance: A troll of signature lank and height, Mertuku's stride is the only thing differing him from most trolls. When walking, he may appear to have an awkward swagger; especially while wearing his choice robes, being mindful of his steps and all. Being of the Winterax tribe and slightly seasoned, he has a lighter blue complexion and several age marks on his face with straw-like white hair surrounding his nearly bald head.
  • School conjuration (creation); Level Geomancer 9; Domain plant 9 CASTING Casting Time 1 standard action Components V, S Range medium (100 ft. + 10 ft./level) Effect three or more shambling mounds, no two of which can be more than 30 ft. apart; see text Duration 7 days or 7 months (D); see text Saving Throw none; Spell Resistance no The shambler spell creates 1d4+2 Tiramasu with the advanced template. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for 7 days unless you dismiss them. If the Tiramasu are created only for guard duty, however, the duration of the spell is 7 months. In this case, the Tiramasu can only be ordered to guard a specific site or location. Tiramasu summoned to guard duty cannot move outside the spell's range, which is measured from the point where each first appeared. You can only have one Tiramasu spell in effect at one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.
  • Level: , Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text Duration: Seven days or seven months (D); see text Saving Throw: None Spell Resistance: No
  • The shambler is a monster in the Playstation version of Crusaders of Might and Magic. It is the weakest member of the Legion of the Fallen, similar to the skeleton warrior in the PC version. It is the first enemy unit that Drake encounters. They are very common in the early parts of the game. They tend to be found in groups, or together with a twice born. Usually, a shambler is armed with a mace, and carries 70 gold.
  • Summoned by the Queen of Thorns's Summon Shambler skill.
  • The Shambler has appeared with the SURGE phenomenon but hasn't been classified yet.
  • Shambler is a Polish professional wrestler, currently working for Extreme Wrestling Federation in Poland. He is best known for his appearances in the Polish Championship Wrestling (PCW).
  • Shamblers were a spawn of dark side Alchemy. They were created by Sorzus Syn during the Hundred Year Darkness. Lessons learned in the creation of Shamblers, Howlers, and Pit Horror lead to the creation of Leviathans.
  • Shamblers are undead creatures created by an unknown chemical substance (assumed, if not heavily implied, to be the earliest invention of the Da'at Yichud) originally discovered in the Parchments of Constinople by King Otto I (which he first assumed to be a gift from God, but due to its destructive and uncontrollable nature he began to believe it to be the work of the Devil). Using the fragmented material, he was able to use the substance to make beasts of war. His early research caused beasts to grow in size and strength, and led to early success against the Magyars. However, the beasts turned out to be pus-ridden and in a state of decomposition. The second set of tests made the beasts grow even more in size, yet even less controllable. However, the beasts also began emitting a strange green gas, which had a hidden effect of causing some of the dead to rise again, in some cases in flames. Otto believed the ideas he had first thought had sent to him by God were actually the work of the Devil. He had Konrad, a local abbot of Wulfburg, seal all of the research underground along with the beasts and chemical substances, and burn Wulfburg to the ground to destroy all evidence of the research, hopefully to prevent others from retracing his work, lest someone unleash the terrors again. The Abbot was apparently relocated to another parish, upon threat of death if he ever divulged what actually occurred, and what was hidden under the burned city. It is believed that future priests of Wulfburg may have been given the sacred task of keeping the secrets safe from privy eyes.
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