PropertyValue
rdfs:label
  • Armor Template
rdfs:comment
  • This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * When possible add a screen shot of the stats ID panel on the talk page for future reference. * Add categories for any special properties, the page will automatically be categorized as and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 =
dcterms:subject
Slashing
  • Excellent
Special Properties
Live Image Caption
  • Shield of Perfect Light
Spells
Icon Image
  • Icon.png
  • Shield of Perfect Light Icon.png
Mana Cost
  • 40
Bludgeoning
  • Excellent
Mana
  • 2000
Level Req
  • 140
Cannot Be Sold
  • False
Armor Level
  • 190
Related Quests
Activation Reqs
  • Melee Defense: 400
Spellcraft
  • 400
Cold
  • Unparalleled
Burden
  • 300
Armor Type
  • Shield
Patch Introduced
Live Image
  • Live.jpg
  • Shield of Perfect Light Live.jpg
dbkwik:asheron/property/wikiPageUsesTemplate
Covers
  • Head, Chest, Abdomen, Upper Arms, Lower Arms, Hands, Upper Legs, Lower Legs, Feet
Fire
  • Average
Name
  • Shield of Perfect Light
Value
  • 23000
Electric
  • Average
Piercing
  • Average
Description
  • A shield glowing with a brilliant light. Although the shield looks unsubstantial it strongly resists your efforts to penetrate the magical barrier it contains.
Acid
  • Unparalleled
Buffed Bludgeon AL
  • 774
Buffed Armor Level
  • 430
Buffed Fire AL
  • 344
Buffed Electric AL
  • 344
Buffed Slashing AL
  • 774
Buffed Acid AL
  • 860
Buffed Piercing AL
  • 430
Buffed Cold AL
  • 860
abstract
  • This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * When possible add a screen shot of the stats ID panel on the talk page for future reference. * Add categories for any special properties, the page will automatically be categorized as and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 = such as high AL masks that would be considered both Head and Costume. * Armor Type values: Costume (Masks, guises and other fancy dress items), Foot, Hand, Head, Lower Body, Robe, Shield, Upper Body. * For each damage type include the descriptor and the AL in parentheses, for example Slashing = Average (220). For the buffed value simply give the number. * Special Req can be used to include the full text of unusual reqs, for example a weapon skill req on gauntlets or a base defensive skill req (type out the entire sentence).