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  • Interrogation
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  • (AU:FM Sweet & FM Frankie) Setting: An isolated basement in Purple district After The Threat
  • Name: Interrogation Run Time: 4:30 Year: 2004
  • Interrogation is the seventh level of Chapter 5 of Turok: Evolution.
  • Interrogation is the fifth episode of SpongeKid Adventures.
  • Interrogation (Emphases) Interrogation is an Investigation emphasis used to try to figure out if someone is lying.
  • Interrogation is the extraction of information one by another used by both CTU agents and terrorists. There are different types of interrogation, such as psychological interrogation, pharmaceutical interrogation, and torture. The different types can be used in conjunction, as well as separately.
  • This video showcases Squidman (aka-P-Squiddy) and how he tags a wall, but is caught by a Space Police Officer. When the officer goes to interrogate one of Squidman's buddies, Snake, he is hit in the head by a rock, knocking him out. Squidman comes in as Snake is breaking out. Snake smashes the camera to hide any evidence of him escaping. The actual interrogation lasted 6:14:18.
  • Spike Witwicky tries to interrogate Lifeline. Lifeline tries to use his training to lure Spike into his cell. However, Lifeline quickly learns his darkUniverse counterpart is a worthy adversary. Once again, it's darkSpike, so consider it a PG-13 log.
  • Batman is a professional interrogator. He can strike fear into the hearts of evildoers, scaring them into talking. He once interrogated two androids, Pilot 1 and Pilot 2.
  • Soldiers are only obliged to give up the "big four" when taken prisoner, which are name, rank, serial number, and date of birth.
  • As the target had finished talking and began to walk away from the crowd they were communicating to, the Assassin would follow them to a secluded area. Once out of sight from the guards, he would beat his target, and after a few punches, the target would drop to their knees and give Altaïr the knowledge he required. Afterwards, to prevent them from informing anyone of the event, Altaïr would fatally stab them with his Hidden Blade and leave their body on the ground.
  • Interrogation was a specially crafted location on Alliance vessels, designed to be isolated from the rest of the vessel for the purpose of separating a single Borg drone from the Borg Collective. In 2294, Supreme Arbiter of the Alliance Sarek had the Wisdom's commanding officer transport James T. Kirk and Montgomery Scott to Interrogation until he could determine they were not spies of the Borg. Later, Sarek had the Cardassian Zarcot transported to Interrogation after the former Councilman attempted to have him assassinated through deception. (Star Trek novel: Engines of Destiny)
  • Interrogation in the Splinter Cell series is introduced as a means to obtain information from personnel in various missions. This information can vary from keypad lock codes, mission objective intel, intels that progress the story or even information pertaining to the mission area itself (for example, the location of a Medical Kit). Interrogation can be mission critical, sometimes resulting in Mission Failure if the target is killed or knocked out before being interrogated by the player. Despite changing in each title, interrogation from the player's character is in each game in some form. In the games, interrogation is usually done by grabbing a personnel in the level, prompting an 'interrogate' option to appear in the Interaction System menu. Only certain people can be interrogated, and
  • ) This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to [ edit] this page to assist with this expansion. Interrogation refers to the process of extracting information from a captive. Police often interrogate criminals, and in wartime, opposing sides may interrogate prisoners of war. Interrogation is often part of torture, and an interrogation chair is an aid to interrogation. Truth serums are sometimes administered during interrogations.
  • Interrogation is a room in the NCIS Building where various suspects and criminals in various crimes that NCIS teams are investigating are brought to be interrogated, mostly by the NCIS Major Case Response Team led by NCIS Special Agent Leroy Jethro Gibbs.
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  • Interrogation
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  • Turok: Evolution
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  • (AU:FM Sweet & FM Frankie) Setting: An isolated basement in Purple district After The Threat
  • Name: Interrogation Run Time: 4:30 Year: 2004
  • Interrogation is the seventh level of Chapter 5 of Turok: Evolution.
  • Interrogation is a room in the NCIS Building where various suspects and criminals in various crimes that NCIS teams are investigating are brought to be interrogated, mostly by the NCIS Major Case Response Team led by NCIS Special Agent Leroy Jethro Gibbs. Numerous suspects in cases concerning dead civilians or deceased personnel attached to the United States Marine Corps or Navy are often brought here so they can be interrogated into giving up their whereabouts at the time the crime was committed or if they are the true person responsible, they can often speak about their crimes, essentially confessing to them.
  • Interrogation is the fifth episode of SpongeKid Adventures.
  • Interrogation (Emphases) Interrogation is an Investigation emphasis used to try to figure out if someone is lying.
  • Interrogation in the Splinter Cell series is introduced as a means to obtain information from personnel in various missions. This information can vary from keypad lock codes, mission objective intel, intels that progress the story or even information pertaining to the mission area itself (for example, the location of a Medical Kit). Interrogation can be mission critical, sometimes resulting in Mission Failure if the target is killed or knocked out before being interrogated by the player. Despite changing in each title, interrogation from the player's character is in each game in some form. In the games, interrogation is usually done by grabbing a personnel in the level, prompting an 'interrogate' option to appear in the Interaction System menu. Only certain people can be interrogated, and sometimes it is mission critical that the player interrogate before knocking out targets. In Splinter Cell: Chaos Theory, There are lots of NPC's to interrogate and the information gathered from them can be objective related or a side note which can be useful for the player, such as finding Medikits, ammo or ways to slip by in-traversable paths. Some interrogations will be humorous and and will often give a comical relief, depending on the situation. It is possible to be captured by guards and interrogated in a separate area (only in the Kokubo Sosho level). For this to happen, the guards will hit the player (Sam Fisher) with a LTL (Less-Than-Lethal) gadget (a Sticky Shocker). Once hit, the player will be stunned and the screen will fade to black. Once the player regains consciousness, they will find themselves in a closet being interrogated by a guard as the interrogator asks them questions (while all of this happens, the player (Fisher) doesn't say anything). The player can attempt to pick the handcuffs, but unlocking them is impossible until the interrogator leaves the player alone (as the other guard will slap and choke the player, forcing the 'pick lock' option to disappear). The interrogation sequence appears in the second version of Splinter Cell: Double Agent during the mission where the player has to capture the super tanker. The sequence plays out exactly the same as the Chaos Theory version, as the player is kept in the lower holds. In Splinter Cell: Conviction, the interrogation scenes are more physical and involve the act of intimidating enemies by physically harming them using either hand-to-hand techniques or the environment. When interrogating a person near environmental objects, a unique sequence may happen that will trigger a unique animation (for example, slamming an enemy on a piano). These interactive interrogation scenes were removed in Splinter Cell: Blacklist, instead they are shown in cutscenes. The outcome (such as killing or sparring an enemy) is added into the game, giving players the option to kill or spare them.
  • Interrogation is the extraction of information one by another used by both CTU agents and terrorists. There are different types of interrogation, such as psychological interrogation, pharmaceutical interrogation, and torture. The different types can be used in conjunction, as well as separately.
  • This video showcases Squidman (aka-P-Squiddy) and how he tags a wall, but is caught by a Space Police Officer. When the officer goes to interrogate one of Squidman's buddies, Snake, he is hit in the head by a rock, knocking him out. Squidman comes in as Snake is breaking out. Snake smashes the camera to hide any evidence of him escaping. The actual interrogation lasted 6:14:18.
  • ) This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to [ edit] this page to assist with this expansion. Interrogation refers to the process of extracting information from a captive. Police often interrogate criminals, and in wartime, opposing sides may interrogate prisoners of war. Interrogation is often part of torture, and an interrogation chair is an aid to interrogation. Truth serums are sometimes administered during interrogations. In 2154, Soval was interrogated and then tortured by Commander Shran, who used a neuro-synaptic field to get the information he wanted. (ENT: "Kir'Shara") During the Occupation of Bajor, Bajorans were often rounded up for interrogation with little to no explanation or reason. (DS9: "Things Past") In 2370 of the mirror universe, Garak asked Intendant Kira Nerys to allow him to interrogate a Terran who had been caught stowing away on a ship in order to escape Terok Nor, in order to determine who helped the person do so. That interrogation resulted in the arrest and eventual execution of Quark. (DS9: "Crossover") In 2371, Enabran Tain asked Elim Garak to interrogate Odo for information regarding the Founders. He used a device which emitted a quantum stasis field to inhibit Odo's ability to change shape. Although Garak was certain that everything Odo knew about the Founders had already been divulged, he nonetheless carried out the interrogation hoping to gain Tain's trust. Unable to change back into his liquid state, Odo began to degenerate until he finally divulged one secret to Garak that he had not revealed to anyone else: he wished to return to his people, the Founders. Ashamed of what he had been doing, Garak deactivated the stasis field, allowing Odo to regenerate and ending the interrogation. (DS9: "The Die is Cast") Tuvok was interrogated by the Mokra Order who tortured him during interrogation. B'Elanna Torres heard his screams and later saw his bruises. (VOY: "Resistance") The Mari Constabulary on the Mari homeworld interrogated their witnesses and suspects in an interrogation room. In 2374, Chief Examiner Nimira interrogated Kathryn Janeway, Neelix, and B'Elanna Torres in this room where they were placed in a chair opposite the interrogating officer. (VOY: "Random Thoughts") In 2375 of the mirror universe, Quark, Rom, and Grand Nagus Zek stalled the mirror Garak's attempt to execute them with the Ulcartic virus by negatively comparing him to their Garak and demanding that he interrogate them for information. (DS9: "The Emperor's New Cloak")
  • Spike Witwicky tries to interrogate Lifeline. Lifeline tries to use his training to lure Spike into his cell. However, Lifeline quickly learns his darkUniverse counterpart is a worthy adversary. Once again, it's darkSpike, so consider it a PG-13 log.
  • Batman is a professional interrogator. He can strike fear into the hearts of evildoers, scaring them into talking. He once interrogated two androids, Pilot 1 and Pilot 2.
  • Soldiers are only obliged to give up the "big four" when taken prisoner, which are name, rank, serial number, and date of birth.
  • As the target had finished talking and began to walk away from the crowd they were communicating to, the Assassin would follow them to a secluded area. Once out of sight from the guards, he would beat his target, and after a few punches, the target would drop to their knees and give Altaïr the knowledge he required. Afterwards, to prevent them from informing anyone of the event, Altaïr would fatally stab them with his Hidden Blade and leave their body on the ground.
  • Interrogation was a specially crafted location on Alliance vessels, designed to be isolated from the rest of the vessel for the purpose of separating a single Borg drone from the Borg Collective. In 2294, Supreme Arbiter of the Alliance Sarek had the Wisdom's commanding officer transport James T. Kirk and Montgomery Scott to Interrogation until he could determine they were not spies of the Borg. Later, Sarek had the Cardassian Zarcot transported to Interrogation after the former Councilman attempted to have him assassinated through deception. (Star Trek novel: Engines of Destiny)
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