PropertyValue
rdfs:label
  • Wooper (3.5e Monster)
rdfs:comment
  • Water Gun (Ex): As a standard action, Wooper can squirt water from its mouth. This is a ranged attack out to 40 feet, and deals 1d8 damage plus its Constitution modifier (1d8+1). The sample Wooper has a +6 bonus to hit. Yawn (Su): Wooper can yawn, passing on fatigue. This is a standard action, and one target within 10 feet must make a Will save (DC 12) or become fatigued. On the following round, if they are fatigued, they must save again or fall asleep for 1 minute. When they wake up, or if they pass the second save, they are no longer fatigued.
dcterms:subject
Author name
  • Koumei
full at
  • Slam +6 melee
Will
  • +0
Fort
  • +4
subtypes
  • Water, Earth
DEX
  • 15
feats
  • Weapon FinesseB, Improved Initiative
init
  • +6
str
  • 5
touch
  • 14
CHA
  • 13
Grapple
  • -9
adv
  • 3
BAB
  • +2
adopter
  • Quantumboost
Monster
  • Wooper
sq
  • [[#Water Absorb
env
  • Swamps and marshes
Wis
  • 10
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • Standard.
Speed
  • 20
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary or Team
Type
  • Magical Beast
Align
  • Neutral
con
  • 12
flat
  • 13
at
  • Slam +6 melee
Reach
  • 0
cr
  • 2
HD
  • 2
AC
  • 15
Space
  • 5
date adopted
  • 2010-07-04
int
  • 6
HP
  • 13
SA
  • [[#Water Gun
ref
  • +5
Size
  • Tiny
abstract
  • Water Gun (Ex): As a standard action, Wooper can squirt water from its mouth. This is a ranged attack out to 40 feet, and deals 1d8 damage plus its Constitution modifier (1d8+1). The sample Wooper has a +6 bonus to hit. Yawn (Su): Wooper can yawn, passing on fatigue. This is a standard action, and one target within 10 feet must make a Will save (DC 12) or become fatigued. On the following round, if they are fatigued, they must save again or fall asleep for 1 minute. When they wake up, or if they pass the second save, they are no longer fatigued. Egg Move (Sp): Wooper hatches knowing one Egg move, usable at will. * Bestow curse (DC 12, CL 2, 1 round/HD duration) * Deja vu (DC 12, CL 2) Water Absorb (Ex): Wooper has Fast Healing equal to its hit dice whenever it is at least up to its ankles in water. Furthermore, any attacks that use water to affect the targets are simply absorbed by Wooper, restoring HP equal to double its Hit Dice. Plant Vulnerability (Ex): Wooper's flesh is perfect for plants to grow from. Unfortunately, this means it takes an extra 1d6 points of damage from the natural attacks of Plant creatures and from attacks that use plants to deal damage. It also takes a -10 penalty on saving throws against desiccation/dehydration effects.