PropertyValue
rdf:type
rdfs:label
  • Red Fort
rdfs:comment
  • The Red Fort is one of three wonders added by the Thrones & Patriots expansion. It becomes available in the Gunpowder Age and requires both File:Wealth.jpg Wealth and File:Metal.jpg Metal to build. * Wonder of the World: 2 File:Wonder point.jpg wonder points. * Massive Fort with long range, many hit points, extra garrison value, increased border push, and resistance to air attack. * Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). Its build location is not revealed to the enemy until it is complete. * Receive Fort upgrades for free and all Forts gain 33% more hit points. * Units garrisoned at any Fort heal at +500% the normal rate.
dcterms:subject
Hit points
  • 6000
Prerequisites
Attack range
  • 0
dbkwik:rise-of-nations/property/wikiPageUsesTemplate
Armor
  • 16
Base cost
  • 400
Building time
  • 200.0
Ramping cost
  • 120
dbkwik:riseofnations/property/wikiPageUsesTemplate
Attack strength
  • 27
Line of Sight
  • 16
Wonder points
  • 2
Garrison Power
  • 3
Max Garrison
  • 20
Plunder amount
  • 500
abstract
  • The Red Fort is one of three wonders added by the Thrones & Patriots expansion. It becomes available in the Gunpowder Age and requires both File:Wealth.jpg Wealth and File:Metal.jpg Metal to build. * Wonder of the World: 2 File:Wonder point.jpg wonder points. * Massive Fort with long range, many hit points, extra garrison value, increased border push, and resistance to air attack. * Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). Its build location is not revealed to the enemy until it is complete. * Receive Fort upgrades for free and all Forts gain 33% more hit points. * Units garrisoned at any Fort heal at +500% the normal rate. Very powerful fortification and extremely effective in securing cities or key locations. Despite its enormous combat strength, it is still outranged by artillery units, so you want to keep a small detachment of cavalry units nearby to counter these units. Like Forts in general, the Red Fort is also defenseless against air attacks and needs protection from stationary air defenses or anti-aircraft units. Note: Despite the description, the increased healing seems to work only for the Red Fort only, and not other Forts. It also applies to allied units garrisoned within. The healing rate, both in terms of the number of frames between healing and in terms of hit points healed per second, is: Although the augmented healing applies to all units garrisoned within, the Herbal Lore tier for healing rate depends on the nation of the garrisoned unit, instead of the Fort.