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  • HUNK (D20 Resident Evil)
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  • HD: 8d10+8d8+54 (hp 137) Mas 19 Init: +6 Spd: 35 ft. Def: 25 (+2 Dex, +10 class, +3 undercover vest) BAB: +13 Grapple +15 Attacks: Martial Arts +15/+10/+5 melee (1d4+4) or knife +15/+10/+5 melee (1d4+4/19-20) or TMP +16/+11/+6 ranged (2d6+2) FS/R: 5 ft./5 ft. Special Attacks: Silent Death, Weapon Focus (TMP), Weapon Specialization (TMP) Special Qualities: Hunt & Evade, Night Mover, Shock & Awe, Specialist (weapons) Allegiances: Umbrella Corp (Europe), Pride Saves: Fort +16, Ref +9, Will +5 Action Points: 8 Reputation: +2 Ability Scores: Str 14, Dex 14, Con 16, Int 12, Wis 13, Cha 8.
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abstract
  • HD: 8d10+8d8+54 (hp 137) Mas 19 Init: +6 Spd: 35 ft. Def: 25 (+2 Dex, +10 class, +3 undercover vest) BAB: +13 Grapple +15 Attacks: Martial Arts +15/+10/+5 melee (1d4+4) or knife +15/+10/+5 melee (1d4+4/19-20) or TMP +16/+11/+6 ranged (2d6+2) FS/R: 5 ft./5 ft. Special Attacks: Silent Death, Weapon Focus (TMP), Weapon Specialization (TMP) Special Qualities: Hunt & Evade, Night Mover, Shock & Awe, Specialist (weapons) Allegiances: Umbrella Corp (Europe), Pride Saves: Fort +16, Ref +9, Will +5 Action Points: 8 Reputation: +2 Ability Scores: Str 14, Dex 14, Con 16, Int 12, Wis 13, Cha 8. Occupation: Military (class skills: Hide, Move Silently; bonus feat: Personal Firearms Proficiency) Skills: Climb +6*, Demolitions +4, Hide +15 (+19 with fatigues and night mover)*, Intimidate +3, Jump +9*, Knowledge (earth and life sciences) +2, Knowledge (tactics) +9, Listen +7, Move Silently +17*, Navigate +7, Spot +9, Survival +14, Swim +8, Treat Injury +6. Languages: English and French (literate and spoken) Feats: Advanced Firearms Proficiency, Alertness, Armor Proficiency (light), Athletic, Burst Fire, Combat Martial Arts, Exotic Firearms Proficiency (grenade launcher), Great Fortitude, Heroic Surge (4/day), Improved Autofire, Improved Damage Threshold, Personal Firearms Proficiency, Stealthy, Strafe. Talents (Strong): Melee smash (improved) Talents (Tough): Remain conscious, robust, stamina. Possessions: Combat knife, Tactical Machine Pistol with one extended magazine (30 rounds, loaded) and one magazine (15 rounds), 3 fragmentation grenades, medical kit (first aid spray). Stats for the real-life TMP (actually a submachine gun) can be found here: [1] Yes it has fewer bullets, but its autofire only uses up 10 bullets rather than the ridiculous number it used up in Resident Evil 4.