PropertyValue
rdf:type
rdfs:label
  • Real Time
  • Real time
rdfs:comment
  • In 2002, Real Time was released by Big Finish Productions.
  • There are no artificial attempts to show time compression, everything is occurring as it is happening. One minute onscreen equals one minute in show time. Compare Back to Front, Anachronic Order, and Comic Book Time. All examples of The Oner not involving over- or undercranking are in real time by nature. Not to be confused with HBO's Real Time with Bill Maher. But yes, granted, the trope does apply there as well. Examples of Real Time include:
  • Real time is a style of visual storytelling where events depicted in the story occur over exactly the same amount of time required to view it. Each episode of 24 unfolds in real time and is accompanied by multiple showings of a digital clock, either at the bottom of the screen, without sound, or roughly in the middle, at the start of an ad-break. After an ad-break, the clock re-appears, with split screen boxes placed around it, accompanied by the now-iconic ticking sound.
dcterms:subject
Row 8 info
  • "Jubilee"
Row 4 info
  • 2
Row 7 title
  • Previous Big Finish CD
Row 1 info
  • Big Finish Audio Adventures
Row 8 title
  • Next Big Finish CD
Row 4 title
  • No. of discs
Row 2 info
  • 2002-12-20
Row 6 info
  • Colin Baker, Maggie Stables, Nicholas Briggs
Row 1 title
  • Series
Row 5 info
  • Big Finish
Row 2 title
  • Release date
Row 6 title
  • Starring
Row 5 title
  • Produced by
Row 3 info
  • 9.99
Row 3 title
  • Original RRP
Row 7 info
  • "Bang-Bang-a-Boom!"
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Box Title
  • Real Time
Name
Chapter
Image size
  • 300
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  • Real time.jpg
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Book
abstract
  • Real time is a style of visual storytelling where events depicted in the story occur over exactly the same amount of time required to view it. Each episode of 24 unfolds in real time and is accompanied by multiple showings of a digital clock, either at the bottom of the screen, without sound, or roughly in the middle, at the start of an ad-break. After an ad-break, the clock re-appears, with split screen boxes placed around it, accompanied by the now-iconic ticking sound. In order to keep the show moving when characters are simply waiting for something to happen (for instance, driving from one place to another), the series juggles several plotlines, cutting from one to another to maximize suspense and drama. Over the course of a season, the writers typically show events from the point of view of Counter Terrorist Unit, the White House, the terrorists, and one or more civilian families connected to the day's events. Unlike traditional dramas, which use one set of characters for an "A plot" and another for a "B plot," 24 usually updates all its running plotlines in each episode. Since television broadcast series are usually interrupted by commercials, 24 shows a ticking clock noting the time, and a split screen showing what a handful of characters are doing, at the beginning of every break. Although there is technically nothing going on during the commercial breaks, credits, and recaps, the viewer is meant to assume that the characters have been going about their lives. To date, 24 has purportedly taken place exclusively in real-time, with a few minor exceptions. During the closing minutes of "Day 1: 11:00pm-12:00am," scenes from "Day 1: 12:00am-1:00am" were shown in a splitscreen "flashback" window alongside the continuing real-time events of the episode. 24: Redemption has a prologue showing a group of children being drafted into Juma's army the previous day, followed by the traditional 24 title and opening narration.
  • In 2002, Real Time was released by Big Finish Productions.
  • There are no artificial attempts to show time compression, everything is occurring as it is happening. One minute onscreen equals one minute in show time. Compare Back to Front, Anachronic Order, and Comic Book Time. All examples of The Oner not involving over- or undercranking are in real time by nature. Not to be confused with HBO's Real Time with Bill Maher. But yes, granted, the trope does apply there as well. Examples of Real Time include:
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