PropertyValue
rdf:type
rdfs:label
  • Keyring
rdfs:comment
  • The keyring took the form of a sixth bag slot which held a number of keys, most usefully dungeon keys among other keys, with dynamic capacity. Not all keys or items with key in their names were compatible with the keyring. When a player first acquired a key, they would automatically acquire a keyring that would hold compatible keys. The keyring sized dynamically for the number of keys in possession, up to 32 keys.
  • The keyring is a miscellaneous item in Fallout 3 and Fallout: New Vegas.
  • Unlike traditional keys that have been used for thousands of years, where a solid, specifically-shaped "key" is inserted into a matching aperture, this keyring uses nanites to lock and unlock doors, containers, or anything else that can be "locked" by shaping themselves into the key's shape. The keyring uses "nano keys", blue cylinders that must be collected for a keyring to access a target. The LED will turn green when a door is locked or unlocked successfully, and red when the appropriate nanokey has not been picked up, or the door cannot be unlocked by the player regardless. The nanokey is always in the player's inventory and item queue, even during the introductory training level and after they are captured by Majestic 12, and it cannot be dropped or removed from their item queue. Neit
  • The keyring is an item that makes use of keys much easier in two ways: The keys no longer take up any space in the inventory, and by pressing the 'k' hotkey, all keys in the keyring are tried at once, so there's no need to look for the right key any more. In Ultima Underworld II, a keyring was given to the Avatar by Borne in the Prison Tower. However, it as simply a container for holding keys, and can not be used to select all keys at once. In The Silver Seed, Isstanar gives the Avatar the keyring when the hero begins the Silver Seed quest.
dcterms:subject
dbkwik:deusex/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Games
  • FO3, FNV
Type
  • misc
Value
  • 0
Weight
  • 0
abstract
  • Unlike traditional keys that have been used for thousands of years, where a solid, specifically-shaped "key" is inserted into a matching aperture, this keyring uses nanites to lock and unlock doors, containers, or anything else that can be "locked" by shaping themselves into the key's shape. The keyring uses "nano keys", blue cylinders that must be collected for a keyring to access a target. The LED will turn green when a door is locked or unlocked successfully, and red when the appropriate nanokey has not been picked up, or the door cannot be unlocked by the player regardless. The nanokey is always in the player's inventory and item queue, even during the introductory training level and after they are captured by Majestic 12, and it cannot be dropped or removed from their item queue. Neither it nor nanokeys take up space in the player's inventory. The keyring is the predecessor to the softkey ring used in Deus Ex: Invisible War.
  • The keyring took the form of a sixth bag slot which held a number of keys, most usefully dungeon keys among other keys, with dynamic capacity. Not all keys or items with key in their names were compatible with the keyring. When a player first acquired a key, they would automatically acquire a keyring that would hold compatible keys. The keyring sized dynamically for the number of keys in possession, up to 32 keys.
  • The keyring is a miscellaneous item in Fallout 3 and Fallout: New Vegas.
  • The keyring is an item that makes use of keys much easier in two ways: The keys no longer take up any space in the inventory, and by pressing the 'k' hotkey, all keys in the keyring are tried at once, so there's no need to look for the right key any more. In Ultima Underworld II, a keyring was given to the Avatar by Borne in the Prison Tower. However, it as simply a container for holding keys, and can not be used to select all keys at once. In The Silver Seed, Isstanar gives the Avatar the keyring when the hero begins the Silver Seed quest. In the patched version of Ultima VIII, a keyring can be found right in the beginning of the game, from a barrel in the docks, and for the unpatched one it's on the lower left side tower guard after crossing the wooden gate from the castle at Central Tenebrae. There are also other keyrings to be found elsewhere in the game. In Exult, keyring-like functionality can be got in two ways for Ultima VII: The Black Gate, where there is normally no option to use this convenient item. First, by default, the same 'k' hotkey can be used to try every key in the party's inventory to a lock; the keys still take up the same space, but this saves the player from the trouble of trying the keys individually. The other way is to play the Exult Keyring mod, which adds a keyring similar to the one in Serpent Isle to the game.