PropertyValue
rdf:type
rdfs:label
  • Wicked pouch
rdfs:comment
  • After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy it will turn to dust. Because of this, it can only be used once. Without factoring in the cost of charging, this pouch alone costs each when bought with Bonds. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. For example, each cast of Air Surge would cost each, whereas opposed to only each using Air runes. The wicked pouch is always automatically kept on death, even in the Wilderness.
  • After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy, it will turn to dust. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. The wicked pouch is always automatically kept on death, even in the Wilderness. It is not available for players in Ironman Mode.
Strength
  • 0
dcterms:subject
store
  • 80
Mind
  • 1
low
  • No
Examine
  • Stores rune energy that can be used in place of runes, for spellcasting. Charge it with more energy by using runes on it.
  • Use runes on this wicked pouch to charge it with rune energy that can be used in place of runes, for spellcasting.
Soul
  • 1
  • 2
  • 3
  • 4
  • 6
Tradeable
  • No
stacksinbank
  • No
Air
  • 1
  • 2
  • 3
  • 4
  • 5
  • 10
  • 30
seller
  • Solomon's General Store
Equipable
  • Yes
alchable
  • No
destroy
  • Drop
disassembly
  • No
Quest
  • No
kept
  • alwaysinclwild
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Water
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 10
  • 12
  • 14
  • 15
  • 16
  • 20
  • 30
Stackable
  • No
Blood
  • 1
  • 2
  • 3
Tier
  • n/a
Fire
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 20
  • 30
Slot
  • ammo
Magic
  • 0
Name
  • Wicked pouch
Value
  • 0
  • 1
Chaos
  • 1
  • 6
Currency
  • RuneCoins
Body
  • 1
  • 2
  • 5
  • 10
Nature
  • 1
  • 2
  • 3
Members
  • No
Weight
  • 0
  • 1
Update
  • Solomon's General Store – Wicked Pouch
Law
  • 1
  • 2
  • 3
  • 6
Cosmic
  • 1
  • 2
  • 3
Class
  • None
Bane
  • 1
Earth
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 10
  • 11
  • 12
  • 15
  • 20
  • 30
ID
  • 30891
Style
  • None
high
  • No
Release
  • 2014-02-24
Ranged
  • 0
Death
  • 1
  • 2
  • 3
Requirements
  • None
Banana
  • 1
Astral
  • 1
  • 2
  • 3
  • 4
  • 6
Orb
  • 1
abstract
  • After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy it will turn to dust. Because of this, it can only be used once. Without factoring in the cost of charging, this pouch alone costs each when bought with Bonds. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. For example, each cast of Air Surge would cost each, whereas opposed to only each using Air runes. The wicked pouch is always automatically kept on death, even in the Wilderness.
  • After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy, it will turn to dust. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. The wicked pouch is always automatically kept on death, even in the Wilderness. It is not available for players in Ironman Mode.
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