PropertyValue
rdfs:label
  • The Wager
  • The wager
rdfs:comment
  • Senkel tells you he is having problems sleeping. As his bodyguard you have to care for his wealth and hurry to him. 1. Senkel tells you he has betting debts to the blackjack-player behind the arena. 2. Go to the arena, and continue eastwards, talk to the blackjack-player and play games against him until you win at least one. 3. Return to Senkel and tell him about your victory. He will award you with 1 gold coin.
  • J.D. Pickett has decided to organise a War Bond Rally and while speaking with Ike, the pair decide on a race based on an idea from a story which Ike has been reading. The idea is that a race is held with one person riding a horse and the other partner running. As Ike puts it "ride awhile, run awhile." It will be called a Run and Ride race and will be named after Ike and Corabeth Godsey. Mary Ellen and Erin decide that they will enter the race, but they have to endure much teasing and ridicule from J.D. and other men who think that women would not be capable of such a lengthy race. A wager is decided upon and the pair go into training, with Elizabeth as their trainer. The prize money also attracts them. The wager? Erin bets J.D. that her team will not finish last and J.D. bets her a week's
  • The Wager is the twelth chapter of Taran Wanderer. Here the hero must face and fight his opposite, the flip side of the moral and ethical wayfarer: a lawless and amoral wanderer, to whom social courtesy merits mockery and honor is a fool's lark. The hero must also contend with loss. This page contains spoilers. If you do not wish to be spoiled, do not read further. File:Images.jpg File:Taran-wanderer-tp5.jpg
owl:sameAs
Level
  • Minerva's Den
Alignment
  • Realm
  • Cunning
dcterms:subject
locationimg
  • File:AD gNr141-lNr12 Charles Milton Porter - The Wager f0298.jpg
Storyline Number
  • I
Next Quest Type
  • Sworn Sword
QuestGiver
  • Cousin Kirth
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dbkwik:gotascent/property/wikiPageUsesTemplate
Transcript
  • Dear Doctor Lamb, I received the invitation to your little social club today. In return, I'd like to make you a wager: I wager you need Rapture Central Computing just a little bit more than I need your half-baked metaphysical mumbo-jumbo. I deal in science, not... whatever it is you're up to! You keep out of Minerva's Den and I'll keep this city's automation from grinding to a complete and sudden halt. Sound fair?
Banner
  • World Tournament.jpg
Game
  • Minerva's Den
Name
  • The Wager
Text
  • "Now..." she says with a shrewd look, "Ser Gregor killed Ser Hugh in the lists! But Ser Loras' skill is unrivaled. And he's honorable and handsome."
  • Wager on Ser Gregor, the bloodthirsty and relentless fighter.
  • Find out more about the combatants.
  • Wager on Loras, the noble and comely fighter.
  • At the Hand's Tourney Kirth is approached by a wealthy bettor, Malora. "Care to wager on the joust between Ser Loras and Ser Gregor?"
Type
  • City
Storyline
  • Tourney of the Hand
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dbkwik:thewaltons/property/wikiPageUsesTemplate
Audio
Speaker
  • Charles Milton Porter
  • Malora the Bettor
Volume
  • 1
pic
  • Coin Master.jpg
Before
After
NEXT
  • Flowers and the Mountain
Location
  • Air-Tite Archives - Inside hallway leading to the Archives. Can be found on the seat.
abstract
  • J.D. Pickett has decided to organise a War Bond Rally and while speaking with Ike, the pair decide on a race based on an idea from a story which Ike has been reading. The idea is that a race is held with one person riding a horse and the other partner running. As Ike puts it "ride awhile, run awhile." It will be called a Run and Ride race and will be named after Ike and Corabeth Godsey. Mary Ellen and Erin decide that they will enter the race, but they have to endure much teasing and ridicule from J.D. and other men who think that women would not be capable of such a lengthy race. A wager is decided upon and the pair go into training, with Elizabeth as their trainer. The prize money also attracts them. The wager? Erin bets J.D. that her team will not finish last and J.D. bets her a week's wages. Mary Ellen bets Sam their horse, and Elizabeth bets Jim Bob a book report. Jeffrey is writing to a movie star, hoping to receive a photo of her. He is delighted to be sent an autographed one, but Serena tells him that the star wouldn't have signed it. He writes again and is dismayed to find that the signature is different on the second photo he receives. His faith in people is restored though when Jason, given the job of chauffering VIP's around to all the War Bond Rallies in the area, arrives with the very same actress, the special guest for the race. Jeffrey is given the opportunity to escort her at the event. Although Mary Ellen and Erin didn't win the event, they did come second and were able to beat their two workmates who initially teased them about entering, and all three Walton women win their wagers.
  • Senkel tells you he is having problems sleeping. As his bodyguard you have to care for his wealth and hurry to him. 1. Senkel tells you he has betting debts to the blackjack-player behind the arena. 2. Go to the arena, and continue eastwards, talk to the blackjack-player and play games against him until you win at least one. 3. Return to Senkel and tell him about your victory. He will award you with 1 gold coin.
  • The Wager is the twelth chapter of Taran Wanderer. Here the hero must face and fight his opposite, the flip side of the moral and ethical wayfarer: a lawless and amoral wanderer, to whom social courtesy merits mockery and honor is a fool's lark. The hero must also contend with loss. This page contains spoilers. If you do not wish to be spoiled, do not read further. File:Images.jpg File:Taran-wanderer-tp5.jpg Dorath claimed payment for his "hospitality" and challenged Taran to a fight, with Taran's sword -- a gift from Dallben, girded on him by Eilonwy -- as the prize. Dorath's Company and Taran's Companions agreed to withdraw into File:Celtic-sword2.jpg the woods while the two dueled weaponless. Dorath proved himself not only stronger and heavier than Taran, but unexpectedly quick and agile as well, and unconcerned with fair play. With a hidden knife Dorath wounded Taran, then flung a fistful of dirt and pebbles in his eyes. The amoral mercenary claimed the sword and scornfully deigned to spare Taran's life, then took his leave. Taran gathered up his friends and his belongings, with Dorath's laughter ringing in his ears.
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