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  • Great Spell
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  • Over the eons a fabulous library of magical books--books that collected and explicated the great spells and conjurations devised and duplicated throughout the ages by the greatest of sorcerers. Some of these books include Al Azif, the Necronomicon, The Key of Solomon, The Principia Discordia, The Book of Dyzan, The Book of the Damned, and the The Sorcery of Old. Fireball is another of the great or major spells. In its most powerful and chaotic forms it is extremely powerful.
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abstract
  • Over the eons a fabulous library of magical books--books that collected and explicated the great spells and conjurations devised and duplicated throughout the ages by the greatest of sorcerers. Some of these books include Al Azif, the Necronomicon, The Key of Solomon, The Principia Discordia, The Book of Dyzan, The Book of the Damned, and the The Sorcery of Old. The greater magics and sorceries, because of their very complex natures, must be recorded in some way. Obviously, to learn and use such incantations, the sorcerer must be able to read the words inscribed in the scrolls and books of the art. Casting great spells takes a toll on the caster, but it might also give the caster a burst of energy, as if their mind is on fire. But usually it knocks the caster out (either they grow extremely tired or they blackout or feint) causing them to enter a deep and sound sleep/trance while they regain energy, in which they cannot be awakened until they have regained their energy. A great conclave of wizards of all colors of magic (as well as other mythical creatures) cast a great spell and withdrew from present Earth, and created for themselves a new world and named it Daventry. This great spell may have had an time travel mechanic back into Earth's past along with its interdimensional travel (see On the Origin of Daventry and time warp). After casting the spell, cataclysms tore at the earth. Earthquakes rocked and volcanoes spat their lava into the sky-such were the forces needed to withdraw so many. After Alexander returned home and saved the kingdom, great magics were unleashed; once unable to destroy the Three-headed Dragon, they rebuilt and reclaimed the land. One might suspect dread technology at work, so quickly went the transformation. The great spells practiced by Druids on the Isle of the Mists are types of earth spell, most involve blood sacrifice. They usually attempt to cast their Great Spells on solstices and equinoxes. To the Druid religion, Great Spells require the shedding of blood. Strangers are the preferred victims. One of the such spell is the rain ritual. It is one of the most powerful of all the great magic--a blood sacrifice for fertility, for rain. According to local legend it is claimed that the great storms around the Green Isles, are an artifact of a great protective spell once cast to defeat all intruders (even the fog that hides the island is because of similar earth spell). Karn Megiddo cast his own great spell. The great spell to become the greatest magician in the world. Requires putting oneself into a glamour manarvel to form an illusionary castle until it nearly drains the caster of magic and life, and then using certain ingredients which include a Fairy Queen, several Imps, other mystical beings along with other magical items to recharge his energy, and make the castle permanent. It takes an assistant to collect and use the items while the spellcaster is trapped in the glamour manarvel. The Pirates of the western sea became victims of a great storm spell cast upon them by Prince Alexander some weeks after his return home. The lone survivor washed up on the coast of Llewdor babbling of shipmates being consumed by sharks and others swallowed by a great squid after being crushed in its tentacles. The unfortunate man also kept whimpering a word that sounded something like "Cthulhu," but his mind had been shattered by the experience and he only continued to chatter incoherently. Fireball is another of the great or major spells. In its most powerful and chaotic forms it is extremely powerful. Other spells include the flying spell, and blast spell. The latter which may be a type of wind or earth spell can be potentially be used to bust open a door, but its most powerful and chaotic form can shatter the door, the stone wall around it, furniture behind it, and even busting a hole in the wall across the room.