PropertyValue
rdf:type
rdfs:label
  • Merikh the Slaughterer
  • Merikh the Slaughterer
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
  • ?
implemented
  • 8.500000
Behavior
  • Chases the enemy until dead.
creatureclass
  • Humanoids
  • Magical Creatures
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 99
convince
  • --
  • --
deathDmgMod
  • 99
iceDmgMod
  • 101
behaviour
  • Fights in close combat.
Summon
  • --
  • --
hpDrainDmgMod
  • 100
holyDmgMod
  • 101
energyDmgMod
  • 100
physicalDmgMod
  • 100
MaxDmg
  • 700
earthDmgMod
  • 100
pushable
  • ?
pushobjects
  • ?
isboss
  • yes
  • yes
SpawnType
  • Triggered
drownDmgMod
  • 100
Loot
  • 0
primarytype
  • Djinn
  • Djinn
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Name
  • Merikh the Slaughterer
  • Merikh the Slaughterer
Abilities
  • Melee , Fireball , Heavy Magic Missile , Sudden Death , Energy Berserk, Electrifies , Self-Healing , Summons 0-2 Green Djinn.
  • Melee , Fireball , Heavy Magic Missile , Energy Berserk, Electrifies , Summons 0-2 Green Djinn.
exp
  • 1500
Ratio
  • ?
Notes
  • Try to stay away unless you want to be surrounded by his summons.
  • Try to stay away unless you want to be surrounded by his summons.
HP
  • 2000
Location
  • Magician Quarter , past through the teleport found on the top floor.
  • Magician Quarter , past the teleport on the top floor, which is located here.
Strategy
  • The biggest problem to fight this boss is reaching his location, as the upper floor of the djinn tower is FULL of efreets, with their summons, they can bring down a level 80 knight in a strong combo if all are lured to the stairs, bring the best potions you can drink and heal whenever your hp gets lower than 800, Elven Amulet is STRONGLY recommended to go up this last floor , might ring can be useful for lower level vocations, it's not recommended to go up the last floor for levels below 80. You can consider this boss as a stronger Efreet with a lot of hitpoints. Any vocation should kill him quickly before his summons increase total damage. Paladins should run and use Assassin Stars. Mages should simply attack him with SD's and/or Ice Strike.
  • The biggest problem to fight this boss is reaching his location, as the upper floor of the djinn tower is FULL of efreets, with their summons, they can bring down a level 80 knight in a strong combo if all are lured to the stairs, bring the best potions you can drink and heal whenever your hp gets lower than 800, Elven Amulet is STRONGLY recommended to go up this last floor , might ring can be useful for lower level vocations, it's not recommended to go up the last floor for levels below 80. You can consider this boss as a stronger Efreet with a lot of hitpoints. Any vocation should kill him quickly before his summons increase total damage. Paladins should run and use Assassin Stars. Mages should simply attack him with SD's and/or Ice Strike.
  • Knights: Since moving is not necessary while fighting him, you bring a strong two handed weapon and wear a Sword, Axe, or Club Ring while fighting him and wear your Dwarven Ring later. Also, bring along some mana potions to attack him with berserk, heal if your hp gets below 500, and 800 if he has both summons.
  • Knights: Since moving is not necessary while fighting him, you bring a strong two handed weapon and wear a Sword, Axe, or Club Ring while fighting him and wear your Dwarven Ring later. Also, bring along some mana potions to attack him with berserk, heal if your hp gets below 500, and 800 if he has both summons.
runsat
  • 0
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of