PropertyValue
rdf:type
rdfs:label
  • Orcs Must Die
rdfs:comment
  • Orcs Must Die! is a third-person action/strategy game, developed by Robot Entertainment. The game plays similar to a tower defence game, where the player has to prevent the hostile enemies from reaching a certain point by using a multitude of weapons, spells and traps.
  • Orcs Must Die! is a Tower Defense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for Xbox Live Arcade on October 5, 2011, and on Steam on October 12. In some standard fantasy world, an old warmage of The Order has slipped on some kobold blood and cracked his head open, and now it falls to his idiot apprentice to defend a series of fortresses from hordes of orcs and their allies. Within these forts are magic rifts that the orcs must not be allowed to reach.
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:yogscast/property/wikiPageUsesTemplate
Genre
Released
  • 2011-10-05
  • 2011-10-12
  • XBLA
  • Windows / OnLive
Developer
  • Robot Entertainment
Publisher
  • Microsoft Studios
abstract
  • Orcs Must Die! is a third-person action/strategy game, developed by Robot Entertainment. The game plays similar to a tower defence game, where the player has to prevent the hostile enemies from reaching a certain point by using a multitude of weapons, spells and traps.
  • Orcs Must Die! is a Tower Defense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for Xbox Live Arcade on October 5, 2011, and on Steam on October 12. In some standard fantasy world, an old warmage of The Order has slipped on some kobold blood and cracked his head open, and now it falls to his idiot apprentice to defend a series of fortresses from hordes of orcs and their allies. Within these forts are magic rifts that the orcs must not be allowed to reach. The game differs greatly from other Tower Defense games given it's third-person perspective, action-oriented combat and alternative mechanics. You directly control the Apprentice. You are given a assortment of traps, spells, NPC "guardians" and a few weapons to help you protect the rifts. The plot is basically an Excuse Plot to gleefully massacre orcs to your heart's content. Not that there's anything wrong with that.