PropertyValue
rdfs:label
  • Z-Canon1
rdfs:comment
  • The Z-Canon1 (alternatively Zeta-Cannon1) is the simplest of all Program Advances to form, seeing as MegaMan starts out with the A, B, and D variants of Cannon. A C chip will allow Z-Canon1 to be formed. As with the rest of the Zeta series, Z-Canon1 allows MegaMan to utilize the chips that compose the Advance for 5 seconds. Interestingly enough, Z-Canon1 uses a blue variant on Cannon, as opposed to its usual green color. Z-Canon1 acts just like a Cannon: it hits the first enemy in front of MegaMan for 40 damage. This can be repeated as many times as you can fire in 5 seconds.
Comp
  • -OR-
  • Cannon A
  • Cannon B
  • Cannon C
  • Cannon D
  • Cannon E
dcterms:subject
dbkwik:scratch-pad/property/wikiPageUsesTemplate
dbkwik:scratchpad/property/wikiPageUsesTemplate
curr
  • Z-Canon1
Games
Last
  • B-Quake
Game
  • MegaMan Battle Network
pic
  • Chipz-canon1.PNG
Color
  • #7F7F7F
CName
  • Z-Canon1
Damage
  • 40
NEXT
  • Z-Canon2
Effect
  • none
Elem
  • Image:Iconelemless.PNG None
Alts
  • none
classfam
  • Attack/Cannon
abstract
  • The Z-Canon1 (alternatively Zeta-Cannon1) is the simplest of all Program Advances to form, seeing as MegaMan starts out with the A, B, and D variants of Cannon. A C chip will allow Z-Canon1 to be formed. As with the rest of the Zeta series, Z-Canon1 allows MegaMan to utilize the chips that compose the Advance for 5 seconds. Interestingly enough, Z-Canon1 uses a blue variant on Cannon, as opposed to its usual green color. Z-Canon1 acts just like a Cannon: it hits the first enemy in front of MegaMan for 40 damage. This can be repeated as many times as you can fire in 5 seconds.
is adv of