PropertyValue
rdfs:label
  • Cthulhoid (3.5e Monster)
rdfs:comment
  • Cthulhoids are cunning and dangerous combatants. They usually set up traps and ambushes for enemies, before attacking with ranged weapons and spells to soften the enemy. They usually reserve melee combat for finishing off foes, and they always use their alternate form ability in melee, in combination with Intimidate checks, to demoralize the enemy. They reserve their true strike spell-like ability for finishing off an enemy, or for striking more powerful foes. However, cthulhoids only fight to the death in defense of their communities, and will retreat if a battle does not go well.
sens
  • darkvision 60 ft.,
dcterms:subject
Author name
  • Paleomancer
Will
  • +0
Fort
  • +4
clvl
  • Warrior 1
DEX
  • 11
feats
Listen
  • +2
Melee
  • Morningstar +2
init
  • +0
str
  • 13
touch
  • 10
CHA
  • 8
BAB
  • +1
sq
  • Alternate form, resistance to acid 5 and electricity 5
spd
  • 30
Wis
  • 7
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • --08-27
Skills
  • Disguise +1 , Intimidate +5, Listen +2, Spot +2
  • Cthulhoids have a +2 racial bonus on Disguise and Intimidate checks. The bonus to Disguise checks increases to +4 if the cthulhoid pretends to be human. The secondary bonus does not apply to mimicking a specific individual, just humans in general.
AL
Status
  • Minor edits
Name
  • Cthulhoid
Poss
  • heavy wooden shield, morningstar, studded leather armor
spot
  • +2
acmods
  • +3 armor, +2 shield
con
  • 14
flat
  • 15
cr
  • 1
freq
  • 1
san
  • Alternate Form
HD
  • 1
AC
  • 15
Lang
  • Common, Draconic, Undercommon
favcls
int
  • 12
sad
  • At will, a cthulhoid can take the form of a grotesque, tentacled mass , but all its abilities remain unchanged despite the alien appearance. Changing shape is a standard action. Other creatures receive a -1 morale penalty on their attack rolls against cthulhoids in this alternate form.
grp
  • +2
HP
  • 6
SA
  • Spell-like abilities
Ranged
  • Light crossbow +1
ref
  • +0
Size
slaat will
  • ''true strike' CL 1st.
abstract
  • Cthulhoids are cunning and dangerous combatants. They usually set up traps and ambushes for enemies, before attacking with ranged weapons and spells to soften the enemy. They usually reserve melee combat for finishing off foes, and they always use their alternate form ability in melee, in combination with Intimidate checks, to demoralize the enemy. They reserve their true strike spell-like ability for finishing off an enemy, or for striking more powerful foes. However, cthulhoids only fight to the death in defense of their communities, and will retreat if a battle does not go well.