PropertyValue
rdf:type
rdfs:label
  • Yt-HurKot
  • Yt-HurKot
  • Yt-HurKot
rdfs:comment
  • Yt-HurKot on hirviö TzHaar Fight Caveissä. Kun Jadin elämä on pudonnut alle puolen, 4 Yt-Hurkotia ilmestyy paikalle. Se parantaa TzTok-Jadia kun hän kutsuu tätä. 1. * OHJAUS Luokka:Hirviöt NIKEN ISOÄTII xdd
  • Four of these are summoned to heal Tztok-Jad when its life points are half or lower. They heal TzTok-Jad very quickly, and unless the player can out-do their healing rates with his or her own damage against TzTok-Jad, they will heal it to full health unless the player catches their attention. If they are attacked from a distance (but not killed), they focus on attacking the player and are distracted from their duty of healing TzTok-Jad unless they are still within melee range of TzTok-Jad.
  • Yt-HurKot is a TzHaar monster that only appears in the TzHaar Fight Cave and the Tzhaar Fight Pits. They only appear in the final wave of the Fight Cave, alongside TzTok-Jad. They used to resemble small Yt-MejKots, however this was changed with the update to the graphics of the TzHaar.
  • In both cases, they appear when their respective Jads (TzTok-Jad in the Fight Cave and JalTok-Jad in the Inferno) reach half health. For TzTok-Jad, four Yt-HurKot will appear for it. For JalTok-Jad, five will appear for the lone Jad in wave 67 and three each for the three Jads in wave 68. They will heal Jad if they are within 4 squares of Jad, but will stop healing if interrupted. The healers can be killed, but will respawn if they are not killed before Jad reaches full health from healing.
  • Yt-HurKot symboliseren kleine Yt-MejKot. Ze gaan TzTok-Jad genezen als zijn Hitpoints nog op 50% of lager zijn. Als je ze niet afleidt in het proces, zullen zijn hitpoints al snel weer vol zijn! Dit werkt goed als je met Ranged aanvalt. Let ook op dat ze erg accuraat zijn met hun aanvallen, en omdat het er vier zijn kunnen ze je zo extra schade aanrichten als je bezig bent met TzTok-Jad. Een andere effectieve methode, maar zeer gevaarlijke, is om langs TzTok-Jad te rennen en hem van de andere kant aan te vallen. Dit zorgt ervoor dat de Yt-HurKots vast komen te zitten voor zijn neus. Maar TzTok-Jad kan zich wel omdraaien en je uitschakelen met zijn Melee aanval!
Level
  • 108
Attack
  • 65
Elämä
  • 60
dcterms:subject
acc magic
  • 0
aff magic
  • 65
lifepoints
  • 10000
teksti
  • Mini Menace.
Examine
  • Mini Menace.
  • Mini menace.
max hit
  • 14
  • 250
Poisonous
  • No
  • Nee
max magic
  • 0
max spec
  • 0
attack speed
  • 4
acc melee
  • 1299
aff weakness
  • 90
nimi
  • Yt-HurKot
aff melee
  • 55
p2p
  • Kyllä
max ranged
  • 0
Always Drops
  • Nothing
  • Niets
aff ranged
  • 45
Attack style
  • Melee
  • Melee
acc ranged
  • 0
slaylvl
  • 1
  • No
  • Nee
Item
  • --06-01
  • --10-04
max melee
  • 260
Aggressive
  • No
  • Nee
immune to poison
  • No
  • Nee
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:fi.runescape/property/wikiPageUsesTemplate
dbkwik:nl.runescape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 4
Defence
  • 65
Magic
  • 1
Name
  • Yt-HurKot
  • Yt-HurKot
Text
  • Lv 108
  • Lv 141
Weakness
  • Water
  • Ranged
  • water
immune to stun
  • No
Slayxp
  • 0
immune to deflect
  • No
immune to drain
  • No
slayercat
  • Volcanic creatures
agressiivinen
  • Ei
Taso
  • 108
myrki
  • 140
Members
  • Yes
  • Ja
Update
  • TzHaar Fight Caves
Armour
  • 1299
AKA
  • Healer
ID
  • 2746
Style
  • melee
Release
  • 2005-10-04
Experience
  • 655.800000
  • 688.800000
Ranged
  • 1
LP
  • 60
  • 10000
abstract
  • In both cases, they appear when their respective Jads (TzTok-Jad in the Fight Cave and JalTok-Jad in the Inferno) reach half health. For TzTok-Jad, four Yt-HurKot will appear for it. For JalTok-Jad, five will appear for the lone Jad in wave 67 and three each for the three Jads in wave 68. They will heal Jad if they are within 4 squares of Jad, but will stop healing if interrupted. The healers can be killed, but will respawn if they are not killed before Jad reaches full health from healing. * Attracting the healers' attention, running through Jad at a timed interval, therefore getting the healers stuck behind Jad, trying to attack the player. * Getting the healers' attention quickly, as to not let Jad regain much health, then proceeding to kill the healers. (south east spawn can allow the player to safely take the healers to the north east corner to kill them) * Getting the healers' attention and then lining them up so that only one healer can heal Jad, as it is the only one in combat.
  • Yt-HurKot on hirviö TzHaar Fight Caveissä. Kun Jadin elämä on pudonnut alle puolen, 4 Yt-Hurkotia ilmestyy paikalle. Se parantaa TzTok-Jadia kun hän kutsuu tätä. 1. * OHJAUS Luokka:Hirviöt NIKEN ISOÄTII xdd
  • Four of these are summoned to heal Tztok-Jad when its life points are half or lower. They heal TzTok-Jad very quickly, and unless the player can out-do their healing rates with his or her own damage against TzTok-Jad, they will heal it to full health unless the player catches their attention. If they are attacked from a distance (but not killed), they focus on attacking the player and are distracted from their duty of healing TzTok-Jad unless they are still within melee range of TzTok-Jad. They can hit into the mid-200s and are pretty accurate, so they can possibly pose a threat with two or more of them attacking the player at once while the player is busy dealing with TzTok-Jad. The most effective way of dealing with the healers is to lure them all from Jad as soon as they spawn and take them behind a safespot to kill them one by one away from TzTok-Jad's attacks. However, you can easily tank their hits if you have 85+ in Defence and a good shield (just make sure to keep an eye on your life points). Bear in mind as well, that if the player doesn't manage to kill all 4 of the Yt-HurKot before they manage to fully heal TzTok-Jad, they will keep re-spawning, where if you manage to kill them before they manage to fully heal Jad, they will no longer respawn, leaving you to fight TzTok-Jad alone. Yt-HurKots used to only heal when they weren't in combat. Due to an update, they are now able to heal TzTok-Jad if they are within melee range of him even if they are attacking the player. They can also heal themselves and will be un-killable if close to TzTok Jad. It is advised to keep them off of TzTok-Jad because they can seriously prolong a fight where if you miss a prayer, you can potentially be killed in one hit.
  • Yt-HurKot is a TzHaar monster that only appears in the TzHaar Fight Cave and the Tzhaar Fight Pits. They only appear in the final wave of the Fight Cave, alongside TzTok-Jad. They used to resemble small Yt-MejKots, however this was changed with the update to the graphics of the TzHaar. Four of these are summoned to heal Tztok-Jad when its life points are half or lower. They heal TzTok-Jad very quickly, and unless the player can out-do their healing rates with his or her own damage against TzTok-Jad, they will heal it to full health unless the player catches their attention. If they are attacked from a distance (but not killed), they focus on attacking the player and are distracted from their duty of healing TzTok-Jad unless they are still within melee range of TzTok-Jad. They can hit into the mid-200s and are pretty accurate, so they can possibly pose a threat with two or more of them attacking the player at once while the player is busy dealing with TzTok-Jad. The most effective way of dealing with the healers is to lure them all from Jad as soon as they spawn and take them behind a safespot to kill them one by one away from TzTok-Jad's attacks. However, you can easily tank their hits if you have 85+ in Defence and a good shield (just make sure to keep an eye on your life points). Bear in mind as well, that if the player doesn't manage to kill all 4 of the Yt-HurKot before they manage to fully heal TzTok-Jad, they will keep re-spawning, where if you manage to kill them before they manage to fully heal Jad, they will no longer respawn, leaving you to fight TzTok-Jad alone. Yt-HurKots used to only heal when they weren't in combat. Due to an update, they are now able to heal TzTok-Jad if they are within melee range of him even if they are attacking the player. They can also heal themselves and will be un-killable if close to TzTok Jad. It is advised to keep them off of TzTok-Jad because they can seriously prolong a fight where if you miss a prayer, you can potentially be killed in one hit.
  • Yt-HurKot symboliseren kleine Yt-MejKot. Ze gaan TzTok-Jad genezen als zijn Hitpoints nog op 50% of lager zijn. Als je ze niet afleidt in het proces, zullen zijn hitpoints al snel weer vol zijn! Dit werkt goed als je met Ranged aanvalt. Let ook op dat ze erg accuraat zijn met hun aanvallen, en omdat het er vier zijn kunnen ze je zo extra schade aanrichten als je bezig bent met TzTok-Jad. Een andere effectieve methode, maar zeer gevaarlijke, is om langs TzTok-Jad te rennen en hem van de andere kant aan te vallen. Dit zorgt ervoor dat de Yt-HurKots vast komen te zitten voor zijn neus. Maar TzTok-Jad kan zich wel omdraaien en je uitschakelen met zijn Melee aanval! Deze monsters genezen alleen zichzelf als ze in gevecht zijn. Gebruik dit als voordeel om andere geblokkeerde Yt-Hur-Kots te doden!
is Monster of