PropertyValue
rdf:type
rdfs:label
  • Quad-Boot
rdfs:comment
  • Quad-Boot is the 57th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman, who shows more of a technical side here. This level is clearly named for the apparent four-boot sequence required to escape the teleport sequence and run to the exit; however, the suction boots are not required because all the spots where they were needed have ice or teleports next to them. Also, the four exits near the start are fake, from clone machine activity.
Level
  • 57
dcterms:subject
chips available
  • 0
difficulty lynx
  • 2
bold lynx
  • 244
Password
  • YUAV
levelset
bold difficulty ms
  • 3
bold ms
  • 266
bold complexity ms
  • 3
difficulty ms
  • 2
bold difficulty lynx
  • 3
bold complexity lynx
  • 3
Hint
  • No
chips required
  • 0
Name
  • Quad-Boot
dbkwik:chipschallenge/property/wikiPageUsesTemplate
Time
  • 300
abstract
  • Quad-Boot is the 57th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman, who shows more of a technical side here. This level is clearly named for the apparent four-boot sequence required to escape the teleport sequence and run to the exit; however, the suction boots are not required because all the spots where they were needed have ice or teleports next to them. Also, the four exits near the start are fake, from clone machine activity. Move D to allow for enough momentum to overcome the force floor, slide >R into the teleport and remove one water, then slide >LR back to the start. Use the force floor to move to the block clone machine, hit the green button twice, and then move the block and Chip >R to finish the bridge to the fire boots. From the dirt, Chip can move LR >2R R to collect them, then teleport >L and walk DR >UD to begin a bridge to the flippers, which negates the need for more blocks. Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the ice skates, then >R 3U over the ice corner. From the thieves at the end of the force floor train, turn west and south, wait [5] for the fireballs to clear and squeeze into the exit past the toggle wall.