PropertyValue
rdf:type
rdfs:label
  • Divine Vengeance
rdfs:comment
  • |}
  • Divine Vengeance was a crew that sailed the Hunter Ocean.
  • You can spend one of your turn undead attempts to add 2d6 points of sacred energy damage to all your successful melee attacks against undead until the end of your next action. This is a supernatural ability. Doomguides receive this feat for free at level 6. Use: Selected
  • You see a hunched figure dressed in robes cowering from the intense heat. As you get nearer the man, he straightens up and reaches for you, 'I have been charged by the Abbot to cleanse the area of evil, but the hold of Undead is so tight, I cannot hope to bring light to this region. Kill 15 Vampires and bring me a Rune of Health. The Monk waves as you return, \'Have you slain the Vampires and acquired a Rune Of Health?\' Upon Completion: ~Embla1
Level
  • 11
dcterms:subject
maxnum
  • 7
crewid
  • 5002775
foundedyear
  • 2007
shares
  • Even
Specifics
  • 172800.0
prereq
  • Turn undead ability, Extra Turning
updatemonth
  • 2
oceanname
  • Hunter
crewname
  • Divine Vengeance
Mastery
  • Disruption
req
  • None
foundedmonth
  • 3
foundedday
  • 17
seniorofficers
  • none
recast
  • 30.0
updateyear
  • 2009
updateday
  • 23
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:puzzlepirates/property/wikiPageUsesTemplate
Number
  • 1
Range
  • Up to 5.0 meters
Reason
  • Dormant
Cast
  • 0.5
L
  • 11
  • 25
  • 39
  • 53
  • 67
  • 77
  • 87
Power
  • 17
Name
  • Divine Vengeance
Type
  • Divine
wheel
  • Wheel Blue Sword.png
desc
  • A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
organized
  • no
Use
  • Selected
Icon
  • Icon red sword.jpg
Class
  • Paladin
Politics
Captain
Target
  • Enemy
Effects
  • *Inflicts divine damage on target *Applies Glorious Strike on termination. Lasts for 2.0 seconds. **Stuns target ***If Target is not Epic **Inflicts divine damage on target **Inflicts divine damage on target ***If target is Undead
Flag
  • none
Founded
  • yes
abstract
  • |}
  • Divine Vengeance was a crew that sailed the Hunter Ocean.
  • You can spend one of your turn undead attempts to add 2d6 points of sacred energy damage to all your successful melee attacks against undead until the end of your next action. This is a supernatural ability. Doomguides receive this feat for free at level 6. Use: Selected
  • You see a hunched figure dressed in robes cowering from the intense heat. As you get nearer the man, he straightens up and reaches for you, 'I have been charged by the Abbot to cleanse the area of evil, but the hold of Undead is so tight, I cannot hope to bring light to this region. Kill 15 Vampires and bring me a Rune of Health. The Monk waves as you return, \'Have you slain the Vampires and acquired a Rune Of Health?\' The Monk takes the precious rune from you, 'I have been feeling the heat ever since I came here, this will help. Please continue the purge of the area and slay 15 Skeletal Mages, and collect 1 of the Infernus Armor. The heat of this place is draining your very step, your amour is singed by stray embers from the lava flows swirling round the narrow rocky path, as well as from the Skeletal Mages fire balls. The Monk strides confidently up to you, \'The foul Skeletal Mages are defeated and you have an Infernus Armor?\' Upon Completion: The Monk takes the Armor from you, 'I know that this might have a sinful origin, but we can use a tool of darkness for good. Thank you for all your help, I can now travel in safety now the Undead are thinned in numbers.' You gain 510 XP and 1500 gold. ~Embla1
is req of